Why does every TMW fork die?
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This forum houses many years of development, tracing back to some of the earliest posts that exist on the board.
Its current use is for the continued development of the server and game it has always served: TMW Classic.
Why does every TMW fork die?
In the history of TMW there were a lot of forks for TMW:
Sirus Online - dead
Evol Online - dead
Damasca - never really alive
Aethyra - domain doesn't exist anymore
Whispers of Avalon - as far as I see almost no progress in the last months and no server online I know of.
Then there were countless of alternative servers which appeared on the Servers page on the wiki just to disappear again after a few weeks. Even of the five alternative servers which are currently listed only one was responding when I checked them a few minutes ago.
Why does every attempt to create a new game based on TMW fail?
Sirus Online - dead
Evol Online - dead
Damasca - never really alive
Aethyra - domain doesn't exist anymore
Whispers of Avalon - as far as I see almost no progress in the last months and no server online I know of.
Then there were countless of alternative servers which appeared on the Servers page on the wiki just to disappear again after a few weeks. Even of the five alternative servers which are currently listed only one was responding when I checked them a few minutes ago.
Why does every attempt to create a new game based on TMW fail?
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Re: Why does every TMW fork die?
Why not.
Re: Why does every TMW fork die?
There may be a few parallel causes. First is lack of experience and management skills necessary to handle such project. Second is lack of people devoted to project, not just developers, also players are count here. Third is provided by Matt answer: "Why not?".Crush wrote:Why does every attempt to create a new game based on TMW fail?
TMW is still alive because answer for the last question is: "Oh! They have to be at least one crappy 2D game which is Serious effort .... ;D"
Re: Why does every TMW fork die?
Whispers of Avalon doesn't qualify as a fork, IMO. They're not using any of our art.
Re: Why does every TMW fork die?
But they may use our engine. Then it will be fork.jaxad0127 wrote:Whispers of Avalon doesn't qualify as a fork, IMO. They're not using any of our art.
Re: Why does every TMW fork die?
But they aren't forking the client like Aethyra did. They're just a separate project that wants to use our client and tmwserv to make an MMORPG.
Re: Why does every TMW fork die?
So, an alternate game world?
Re: Why does every TMW fork die?
So they forked the project? Who cares.
TMW is one of the bigggest and successful open source 2d games. TMW forks are not.
People get uninterested and leave, that happens with tmw like it happens with the forks.
But we have a more solid user base and new developers tend to support the main project everbody knows.
TMW had the luck that the right people kept hanging around - otherwise it would be dead now too since the main dev Elven is not here anymore.
TMW is one of the bigggest and successful open source 2d games. TMW forks are not.
People get uninterested and leave, that happens with tmw like it happens with the forks.
But we have a more solid user base and new developers tend to support the main project everbody knows.
TMW had the luck that the right people kept hanging around - otherwise it would be dead now too since the main dev Elven is not here anymore.
Re: Why does every TMW fork die?
But that's also TMW's problemTMW had the luck that the right people kept hanging around - otherwise it would be dead now too since the main dev Elven is not here anymore.
Essentially the queen bee died and the workers kept on going without direction, each pushing the world in the direction they wanted
Pixel Battalion
Re: Why does every TMW fork die?
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Last edited by Habari on 03 Sep 2010, 17:26, edited 1 time in total.
Re: Why does every TMW fork die?
what about the servers?
well that's what i call the IE effect
1.Most People use windows because it "comes with your pc"
2.Most people use IE instead of firefox , because "it comes with windows"
SO:
3.Most People Play server.themanaworld.org because "it comes with the client" (as it is the default server)
well that's what i call the IE effect
1.Most People use windows because it "comes with your pc"
2.Most people use IE instead of firefox , because "it comes with windows"
SO:
3.Most People Play server.themanaworld.org because "it comes with the client" (as it is the default server)
Re: Why does every TMW fork die?
Well Rotonen is our pusher on paperLen wrote:But that's also TMW's problemTMW had the luck that the right people kept hanging around - otherwise it would be dead now too since the main dev Elven is not here anymore.
Essentially the queen bee died and the workers kept on going without direction, each pushing the world in the direction they wanted
Re: Why does every TMW fork die?
Aethyra forked the client too. Our client won't work with their server (unless they've since fixed that).Habari wrote:3.Most People Play server.themanaworld.org because "it comes with the client" (as it is the default server)
Re: Why does every TMW fork die?
One more reason not to play Aetyra , if you have your client why bother download theirsjaxad0127 wrote:Our client won't work with their server
By the way i forgot to mention one factor , most devs from Aethyra where Heavy players of tmw , even clan leaders , so they could not openly aggressively criticize our game (they had interests inside TMW) and that would have been the only real argument for swapping your favorite game with a fork.
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Re: Why does every TMW fork die?
When i see the graphism of Len in Whisper of Avallon i just want to go there and play it
hope we can do so one day.
regarding the rest
of course marketing, server and the original is always more attractive. especially in a so much time consuming game.
Regards
hope we can do so one day.
regarding the rest
of course marketing, server and the original is always more attractive. especially in a so much time consuming game.
Regards
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and Have Fun Doing It : P
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