new NPC

All development of pixel art, maps and other graphics.


User avatar
lien
Warrior
Warrior
Posts: 446
Joined: 30 Oct 2008, 08:59
Location: France

new NPC

Post by lien »

jack.png
jack.png (2.6 KiB) Viewed 4217 times
he is a magician and he teach a black magic
as by example
summon-firemaggots
0000MAGOT.png
0000MAGOT.png (14.16 KiB) Viewed 4216 times
it's just a idea
Attachments
jack.png
jack.png (2.6 KiB) Viewed 4205 times
Last edited by lien on 04 Oct 2009, 10:46, edited 1 time in total.
Image
User avatar
i
TMW Adviser
TMW Adviser
Posts: 1114
Joined: 07 Mar 2005, 17:29
Location: Poland
Contact:

Re: new NPC

Post by i »

I know that Vista is poorly secured but don't ask us to break in your home computer.

NOTICE: file:/// means that file is on your PC, and thats why it is unreachable from any other place.
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 16:08
Location: Germany

Re: new NPC

Post by Crush »

About the fire maggot: Just a recolor of the normal maggot + the fire from the fire goblin. We could do this by recoloring the maggot graphic dynamically and adding the fire as a particle effect.

The NPC might be usable.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Ceros
Warrior
Warrior
Posts: 262
Joined: 17 Aug 2009, 16:03

Re: new NPC

Post by Ceros »

I like the NPC. I've been working on a quest and this dovetails with something I was looking for very nicely.


I notice he doesn't have any arms/hands. Was this intentional?

I also like the fire maggots - even if it is possible to implement them by other means, it is still nice that we're getting ideas for evil spells and what not.

Keep up the creativity!
Image
User avatar
skipy
Knight
Knight
Posts: 781
Joined: 08 Nov 2008, 22:06

Re: new NPC

Post by skipy »

i like the idea of the way the npc looks ...
and the spell is a grate idea...

the color is a bit flat (npc) and imo and it neededs rips to complete the look.

thats what i think..
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.


"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
User avatar
Black Don
Knight
Knight
Posts: 660
Joined: 06 Feb 2008, 21:30

Re: new NPC

Post by Black Don »

I like the Baron Samedi look but skipy is right it is really dark.
"Too much of a good thing is an awesome thing, but too much of an awesome thing is, um, really really dumb. And bad." Strong Bad
User avatar
Bertram
Manasource
Manasource
Posts: 1026
Joined: 07 Sep 2004, 14:55
Location: France

Re: new NPC

Post by Bertram »

Hi,

As said above,

A red maggot + fire is only a technical implementation as the system is flexible enough to not require another sprite.

If enough people agree with the idea, the red maggot could be added...

Regards,
User avatar
lien
Warrior
Warrior
Posts: 446
Joined: 30 Oct 2008, 08:59
Location: France

Re: new NPC

Post by lien »

]thank for your comment
spiky, i creat a rips in the npc
,0le-pnc.png
,0le-pnc.png (2.69 KiB) Viewed 3994 times
Image
User avatar
Black Don
Knight
Knight
Posts: 660
Joined: 06 Feb 2008, 21:30

Re: new NPC

Post by Black Don »

I don't mind the rips and stuff but it does not solve the problem with it looking flat. I see you have done some variation to make shading, but the color change is to subtitle that I can only see after magnifying the image to 800x. If you can't see the detail at full size then you need to go back and increase the contrast so you can. A good example of using black and heavy contrast is the Black Cowboy Hat.
armor-head-cowboyblack.png
armor-head-cowboyblack.png (872 Bytes) Viewed 3952 times
Your shading real has to have more contrast so you can see the detail and shape show up when looking at it in the size it will appear in game.
"Too much of a good thing is an awesome thing, but too much of an awesome thing is, um, really really dumb. And bad." Strong Bad
User avatar
Bertram
Manasource
Manasource
Posts: 1026
Joined: 07 Sep 2004, 14:55
Location: France

Re: new NPC

Post by Bertram »

A nice setting for the fire maggot and fire goblin would be a lava cave.

Some work has been done on this (Modanung's work IIRC):
lavacave.png
lavacave.png (135.98 KiB) Viewed 3894 times
What do you think?

Regards.
User avatar
lien
Warrior
Warrior
Posts: 446
Joined: 30 Oct 2008, 08:59
Location: France

Re: new NPC

Post by lien »

,,,,0000000000000000.png
,,,,0000000000000000.png (2.55 KiB) Viewed 3828 times
Image
User avatar
Black Don
Knight
Knight
Posts: 660
Joined: 06 Feb 2008, 21:30

Re: new NPC

Post by Black Don »

lien wrote:
,,,,0000000000000000.png
I think you misunderstood what I said when I talked about contrast. I did not want you to crank on the contrast bar in your image modifying program. I was hoping for more and lighter shades of gray in between the black and white. Perhaps a look at a Pixel art tutorial would help you understand some of the terms being used. I know it did me a world of good.
"Too much of a good thing is an awesome thing, but too much of an awesome thing is, um, really really dumb. And bad." Strong Bad
User avatar
skipy
Knight
Knight
Posts: 781
Joined: 08 Nov 2008, 22:06

Re: new NPC

Post by skipy »

wanted to see what i could do
Attachments
,,,,0000000000000000.png
,,,,0000000000000000.png (3.32 KiB) Viewed 3874 times
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.


"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
Ceros
Warrior
Warrior
Posts: 262
Joined: 17 Aug 2009, 16:03

Re: new NPC

Post by Ceros »

SpamMaster wrote:Mostly, I like it.

HOWEVER: The rotated Top Hat really, really, really, really doesn't work.
Looks like the top hat is a few sizes too small. Also skipy the hand closest the lantern is a little hard to make out (seems all white with no detail). Big improvement though!
Image
User avatar
skipy
Knight
Knight
Posts: 781
Joined: 08 Nov 2008, 22:06

Re: new NPC

Post by skipy »

Ceros wrote:
SpamMaster wrote:Mostly, I like it.

HOWEVER: The rotated Top Hat really, really, really, really doesn't work.
Looks like the top hat is a few sizes too small. Also skipy the hand closest the lantern is a little hard to make out (seems all white with no detail). Big improvement though!
tried to fix the hat and the hand...(lien i hope you like what ive done ..and im just trying to help)..

was thinking maybe hair ..but i dont know..
Attachments
,,,,0000000000000000.png
,,,,0000000000000000.png (3.24 KiB) Viewed 3823 times
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.


"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
Post Reply