{ WIP } new underground maps 1st try ,

Content and general development discussion, including quest scripts and server code. TMW Classic is a project comprising the Legacy tmwAthena server & the designated improved engine server based on evolHercules.


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yogo
Peon
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Joined: 20 Apr 2009, 10:22

{ WIP } new underground maps 1st try ,

Post by yogo »

i have made a map , where do i post it to?

so i can find out , what i did wrong , and how to improve it.

also how to use npc's , monsters , warps ,

be nice to be able use drop down boxes to select the type and some of the properties

and be nice to see what tile you are editing , specially for when you do warps ,,, , numbers i put in are blind
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Bertram
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Re: { WIP } new underground maps 1st try ,

Post by Bertram »

Hi,

Welcome into development worries ;)

In any case, you should carefully read those guidelines:
http://wiki.themanaworld.org/index.php/Map_development
http://wiki.themanaworld.org/index.php/Mapping_Tutorial
i have made a map , where do i post it to?

so i can find out , what i did wrong , and how to improve it.
:arrow: IMHO, you should post an image made from it, so first comments could help you improve the artistic side of it.
also how to use npc's , monsters , warps ,
:arrow: The maps have got properties for warps, npcs, and monsters, under TMWserv,
but it's different under eAthena.
Then, it depends on the kind of server you want to see you map on.
Depending on your choice, you should set up a server or another.
Here again, you should try to get more information on the wiki.
http://wiki.themanaworld.org/index.php/Main_Page
be nice to be able use drop down boxes to select the type and some of the properties

and be nice to see what tile you are editing , specially for when you do warps ,,, , numbers i put in are blind
:arrow: Isn't this tiled (map editor) related?

In that case, I propose you make contact with Bjorn, or try to submit an issue about it in the corresponding mantis, if this isn't existing already:
Tiled homepage: http://mapeditor.org/
Mantis bug tracker : http://sourceforge.net/apps/mantisbt/ti ... w_page.php

Regards.
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Crush
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Re: { WIP } new underground maps 1st try ,

Post by Crush »

When you created a map with the serious intention to get it into the game I have to tell you that the chances are very slim. The content development usually plans ahead, thinks about what maps are needed, plans how they are supposed to look and then requests them to be mapped.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
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Cotillion
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Re: { WIP } new underground maps 1st try ,

Post by Cotillion »

Crush wrote:When you created a map with the serious intention to get it into the game I have to tell you that the chances are very slim. The content development usually plans ahead, thinks about what maps are needed, plans how they are supposed to look and then requests them to be mapped.
Dam.

thats why you are called Crush...

.... crush your hopes
crush your dreams
crush your desire...

lolz.
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Kage
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Re: { WIP } new underground maps 1st try ,

Post by Kage »

<yogo> Yay! I made a map, I am helping the project!
<Crush> no.
<Kage_Jittai> ... are you saying I am elite :D
<thorbjorn> Yes. :P
yogo
Peon
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Joined: 20 Apr 2009, 10:22

Re: { WIP } new underground maps 1st try ,

Post by yogo »

thanks for the input .. , but just new to linux , ( thanks to windows xp frying itself , for the 2nd time in one week ) so not sure of a few things , like screen shots , but thats comes with time

as for what server ,, its open as i haven't tried either ,
as for what map for , was thinking for a new island

since magic is here ,, thought of one way for getting to the island was by a spell that went wrong.. and the quest is to get off ...
and the other by npc's , and "boats" , < working on this >

but this one is just for learning so that the next ones are " correct " and able to be imported to the server , hate for one to be wrong and slow the servers down
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