Should we break backward compatibility of the TMW client?
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This forum houses many years of development, tracing back to some of the earliest posts that exist on the board.
Its current use is for the continued development of the server and game it has always served: TMW Classic.
Should we break backward compatibility of the TMW client?
Should we break backward compatibility of the TMW client, for the sake of us all?
Regards.
Regards.
Re: Should we break backward compatibility of the TMW client?
To give more background into this, she wants a bit saner of a registration and login procedure. This would break backwards compatibility.
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Re: Should we break backward compatibility of the TMW client?
I want progress, not stagnation under cover of backward compatibility.
Regards.
Regards.
Re: Should we break backward compatibility of the TMW client?
Could you be more descriptive of what you'd like to see?
Re: Should we break backward compatibility of the TMW client?
I want to e. g. see end of spamminng the server with characters? Which I hear is fixed since several months, and you lazy bums do nothing to pull it into "production" release? Or maybe you think I am a free slave to sit and cut kiddies on the fw?
Regards.
Regards.
Re: Should we break backward compatibility of the TMW client?
We don't keep track of changes made in eAthena SVN. Feel free to do so yourself and notify us of relevant changes.Platyna wrote:I want to e. g. see end of spamminng the server with characters? Which I hear is fixed since several months, and you lazy bums do nothing to pull it into "production" release? Or maybe you think I am a free slave to sit and cut kiddies on the fw?
Regards.
Re: Should we break backward compatibility of the TMW client?
I thought that developers are to keep changelogs, naive me.
And I was referring to Madcamel's patches which were submitted to you and are kept on hold since several months because of "backward compatibility" of the TMW client (for all euphemisms I have heard for laziness, this one is definitely most epic one).
And I know I am feel free to do all the work no one else does, so then they can come and take over it when it is ready. ;-) Problem is I am not buying it anymore.
Regards.
And I was referring to Madcamel's patches which were submitted to you and are kept on hold since several months because of "backward compatibility" of the TMW client (for all euphemisms I have heard for laziness, this one is definitely most epic one).
And I know I am feel free to do all the work no one else does, so then they can come and take over it when it is ready. ;-) Problem is I am not buying it anymore.
Regards.
Re: Should we break backward compatibility of the TMW client?
What does that have to do with anything?Platyna wrote:I thought that developers are to keep changelogs, naive me.
Give me an example. I have not seen any patches from him that would break compatibility with current clients. Note that we can easily drop support for versions less than 0.0.28.1, and likely will soon.Platyna wrote:And I was referring to Madcamel's patches which were submitted to you and are kept on hold since several months because of "backward compatibility" of the TMW client (for all euphemisms I have heard for laziness, this one is definitely most epic one).
Re: Should we break backward compatibility of the TMW client?
Then make yourself a bottle of coffee, patch the client and release the changes. eAthena DoS-es are known issues since months. It would be alot more constructive than spending time on IRC to bug me and tell me how evil I am. ;-)
And it is not that you should drop support for < 28.1, you should drop support for any client that is being obsoleted by the new release - for your and the majority of players comfort - like the most of games does.
Regards.
And it is not that you should drop support for < 28.1, you should drop support for any client that is being obsoleted by the new release - for your and the majority of players comfort - like the most of games does.
Regards.
Re: Should we break backward compatibility of the TMW client?
That's why we do it. If we drop support for < 0.0.28, then we can use number input in scripts, fix the rules dialog to have the right characters, instead of the approximation that older clients required, and more.Platyna wrote:Then make yourself a bottle of coffee, patch the client and release the changes. eAthena DoS-es are known issues since months. It would be alot more constructive than spending time on IRC to bug me and tell me how evil I am.
And it is not that you should drop support for < 28.1, you should drop support for any client that is being obsoleted by the new release - for your and the majority of players comfort - like the most of games does.
Regards.
Re: Should we break backward compatibility of the TMW client?
Then do so, what stops you?
Regards.
Regards.
Re: Should we break backward compatibility of the TMW client?
Since nobody pays the project I would say don't care about Linux users and break backwards compatibility! - Windows has something called .exe and you can easily update with that.
Re: Should we break backward compatibility of the TMW client?
So Ubuntu users would be back in the game starting with the release 10.04.
Life is about choices.
Life is about choices.
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Re: Should we break backward compatibility of the TMW client?
We should be able to provide packages for 9.04 and 9.10.
Re: Should we break backward compatibility of the TMW client?
We are not going to save the world - it is not our fault that Ubuntu does not provide minor updates like all other distributions do.Rotonen wrote:So Ubuntu users would be back in the game starting with the release 10.04.
Life is about choices.
Regards.