windmill, barn & other stuff
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Re: stone wall, windmill & other stuff
Yes, I agree. Is it possible in terms of the engine to allow variable speeds? Of course, the minimum would be pretty much what i posted, because lowering the framerate of an animation like that (with 3/4 frames, haven't counted ) would look pretty crap.
Or isn't it time to discuss that yet?
Or isn't it time to discuss that yet?
Hissssss...
Re: stone wall, windmill & other stuff
main building:
(I will finish it tomorrow)
with your wings that started to look like a windmill ! Thanks.
(but need some arrangement)
(I will finish it tomorrow)
with your wings that started to look like a windmill ! Thanks.
(but need some arrangement)
Last edited by IvanMorve on 15 Dec 2009, 12:35, edited 2 times in total.
Le Tigre great french mag
I'm new here- Gil Scott Heron
I'm new here- Gil Scott Heron
Re: stone wall, windmill & other stuff
I should had waited till it was finished.... but I couldn't!
I also attached the custom data if anyone wants to see the windmill in action.
I also attached the custom data if anyone wants to see the windmill in action.
- Attachments
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- windmill.zip
- (89.61 KiB) Downloaded 101 times
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- Mana_Screenshot_1.png (184.8 KiB) Viewed 2961 times
<Kage_Jittai> ... are you saying I am elite
<thorbjorn> Yes.
<thorbjorn> Yes.
Re: stone wall, windmill & other stuff
Hi,
@ Ivan and i:
Wow,
@ Kage:
Best regards.
@ Ivan and i:
Wow,
@ Kage:
Beware, it's hard to stay an elite.<Kage_Jittai> ... are you saying I am elite
<thorbjorn> Yes.
Best regards.
Re: stone wall, windmill & other stuff
after some little updates:
May I call this "finished"?
(in fact, I'm not able to do something better...)
I NEED critics
i, did you use this tool for the wings rotation/deformation?
http://mruk.wordpress.com/2009/03/12/th ... ble-shape/
I will try to understand how that works.
@ all the people who say that they like it: Thanks for your enthusiasm
May I call this "finished"?
(in fact, I'm not able to do something better...)
I NEED critics
i, did you use this tool for the wings rotation/deformation?
http://mruk.wordpress.com/2009/03/12/th ... ble-shape/
I will try to understand how that works.
@ all the people who say that they like it: Thanks for your enthusiasm
Len wrote:Damn, Now I need to make a better one for WOA
Le Tigre great french mag
I'm new here- Gil Scott Heron
I'm new here- Gil Scott Heron
Re: stone wall, windmill & other stuff
It's really great. But we need the rest of a building tileset in that style to fit it into because it wouldn't work with the buildings we already have.
Do you feel up to the task of creating some "normal" building tiles in that style?
Do you feel up to the task of creating some "normal" building tiles in that style?
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Re: stone wall, windmill & other stuff
http://mruk.wordpress.com/2009/12/16/th ... ill-wings/ - a small tutorial ;)IvanMorve wrote:did you use this tool for the wings rotation/deformation?
Re: stone wall, windmill & other stuff
Thanks!i wrote:http://mruk.wordpress.com/2009/12/16/th ... ill-wings/ - a small tutorialIvanMorve wrote:did you use this tool for the wings rotation/deformation?
Le Tigre great french mag
I'm new here- Gil Scott Heron
I'm new here- Gil Scott Heron
Re: stone wall, windmill & other stuff
Lets assume it's finished now:
(In future animated wing may not be placed as particle emitter, but as animated tiles on separate layer)
I also placed Pixel Tag with basic data.
Unfortunately I had to cut it a bit :( In this form mapping is easier. (In future animated wing may not be placed as particle emitter, but as animated tiles on separate layer)
I also placed Pixel Tag with basic data.
Re: stone wall, windmill & other stuff
We talked a bit about this on IRC and came to the conclusion that a particle effect is the more comfortable solution.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
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- Novice
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- Joined: 16 Dec 2008, 21:45
Re: stone wall, windmill & other stuff
What if people turn particle effects completely off and wonder what the building is? >_>Crush wrote:We talked a bit about this on IRC and came to the conclusion that a particle effect is the more comfortable solution.
Hissssss...
Re: stone wall, windmill & other stuff
I'm glad to hear that ;)Crush wrote:We talked a bit about this on IRC and came to the conclusion that a particle effect is the more comfortable solution.
Anyway, Ivan there is still room for improvement: Selected areas are too bright. I've noticed that in previous version edges looked better. Did you make AA on white background instead of transparent or something? I've reduced some of bright pixels already in presented version, but it's not enough. Outline should not be visible (not black!) but it usually helps if it's a bit darker than object. ~or at least in same color.
Re: stone wall, windmill & other stuff
Their faultTheBasilisk wrote:What if people turn particle effects completely off and wonder what the building is? >_>Crush wrote:We talked a bit about this on IRC and came to the conclusion that a particle effect is the more comfortable solution.
There are also other things which look equally strange without particle effects, like the waterfalls for example. The damage numbers you see bouncing around are particle effects, too.
My recommendation to users of low end systems is to set the particle effect detail to low or even lower by setting particleEmitterSkip to a higher value in the config.xml. (One-image particles like this one are not affected by this, only particle effects which create particles continuously).
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Re: stone wall, windmill & other stuff
We may want to remove the ability to disable particles though the setup menu. The reason is because on Manaserv we ALREADY have particle monsters/NPC (fire demon). And turning off particles will affect the game play.Crush wrote:Their faultTheBasilisk wrote:What if people turn particle effects completely off and wonder what the building is? >_>Crush wrote:We talked a bit about this on IRC and came to the conclusion that a particle effect is the more comfortable solution.
There are also other things which look equally strange without particle effects, like the waterfalls for example. The damage numbers you see bouncing around are particle effects, too.
My recommendation to users of low end systems is to set the particle effect detail to low or even lower by setting particleEmitterSkip to a higher value in the config.xml. (One-image particles like this one are not affected by this, only particle effects which create particles continuously).
As far as the whole "run on a slow computer". I think most people should be able to at least run with low particles. And its only natural progression as a game advances it will demand more and more from hardware.
We shouldn't hold back implamenting cool things, just for the 5% of users who have a slow computer from 1995 and can't run it.
<Kage_Jittai> ... are you saying I am elite
<thorbjorn> Yes.
<thorbjorn> Yes.
Re: stone wall, windmill & other stuff
a better (?) one.
Le Tigre great french mag
I'm new here- Gil Scott Heron
I'm new here- Gil Scott Heron