Map backgrounds (was: Death world again)
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Map backgrounds (was: Death world again)
I just added support for background images. The star graphic in the following image is just a quick&dirty proof of concept. But they are actually 4 layers of stars which scroll parallax when the screen scrolls. This already looks pretty impressive, in my opinion. It would look even better when using better star images.
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- former Manasource Programmer
- former TMW Pixel artist
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Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Re: Death world again [WIP]
Here I used some astronomy pictures from http://apod.nasa.gov as layer graphics. Looks even more impressive when seen in motion. Framerate is stable:
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Re: Death world again [WIP]
Customdata to see it live (uses two similar but different pictures for the 2nd and 3rd layer due to copyright reasons)
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- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Re: Death world again [WIP]
It needs to be darkened a bit with more of a bluish hue than red (this will make it push back rather than forward visually)http://forums.themanaworld.org/download ... hp?id=4873
Does it more slower than the foreground (multiplane)
Does it more slower than the foreground (multiplane)
Pixel Battalion
Re: Death world again [WIP]
wow that's pretty awesome crush I did not think it was possible.
Should i create a bigger star layout?
Edit: you think we could put a sand like image below the water, while the water is moving?
I thank it would be awesome because nobody's perspective of it will be the same
would require some alpha to the water.
Should i create a bigger star layout?
Edit: you think we could put a sand like image below the water, while the water is moving?
I thank it would be awesome because nobody's perspective of it will be the same
would require some alpha to the water.
Re: Death world again [WIP]
This feature was just added... we can't use it yet because it won't work on older clients, but we can use it in CR1... if people agree and we can find a suited location for it.meway wrote:wow that's pretty awesome crush I did not think it was possible.
Should i create a bigger star layout?
Edit: you think we could put a sand like image below the water, while the water is moving?
I thank it would be awesome because nobody's perspective of it will be the same
would require some alpha to the water.
<Kage_Jittai> ... are you saying I am elite
<thorbjorn> Yes.
<thorbjorn> Yes.
Re: Death world again [WIP]
This is just a proof of technology. This example is completely over the top and I don't intent it to be used seriously.Len wrote:It needs to be darkened a bit with more of a bluish hue than red (this will make it push back rather than forward visually)http://forums.themanaworld.org/download ... hp?id=4873
Sure. The backgrounds have all abilities the forgrounds (overlays) have too, including parallax scrolling, optional fit-to-screen and self-movement. all independent from the others.Does it more slower than the foreground (multiplane)
And that's the caveat.This feature was just added... we can't use it yet because it won't work on older clients
Background images are only visible where the map has no or transparent tiles. This is something we avoid at all cost in the maps for the current client, because without a background image the existing clients will show ugly graphic bugs in its place.
We can only start to use backgrounds after we dropped support for the current 0.0.29.1 client.
But... there is a little trick we could abuse. 0.0.29.1 pulls its updates from resource2.txt, the current git pulls a file named resources.xml. We could put an update without backgrounds into resource2.txt and another versions with backgrounds into resources.xml.
Possible applications would be, for example:but we can use it in CR1... if people agree and we can find a suited location for it.
- The view from a high tower, mountain top, cliff etc.
- Any Island-in-the-sky scenarios
- A cave dungeon map which consists of bridges over a magma lake
- It could also be used for water effects, although I would rather use animated tiles for this.
- Or water surfaces which reflect the sky
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Re: Death world again [WIP]
What about bottom of sea? Water could be semi transparent. I like the idea. :)Crush wrote:[*]It could also be used for water effects, although I would rather use animated tiles for this.
[*]Or water surfaces which reflect the sky[/list]
Re: Map backgrounds (was: Death world again)
Bottom of the sea = solid mapped ground with transparent water in the foreground = overlays = was already possible
Or did I misunderstand what you mean?
Or did I misunderstand what you mean?
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Re: Death world again [WIP]
Relying on backgrounds for water is quite bad, IMO. We wouldn't be able to do river animations like WoA is doing, unless we make those transparent, with the background reflecting the sky (a good option, IMO). For oceans and larger lakes, we can use the backgrounds to reduce mapping load. If we do ship deck maps, backgrounding the ocean will allow for a lot of detail with little mapping effort. Balloon and train maps too (something that would be interesting to look into).
Just to make sure this is out here: the next client will try the XML first, and fall back on the older format if the XML isn't found. No need to provide XML if you don't want the newer features (like the abuse above, or optional updates).Crush wrote:But... there is a little trick we could abuse. 0.0.29.1 pulls its updates from resource2.txt, the current git pulls a file named resources.xml. We could put an update without backgrounds into resource2.txt and another versions with backgrounds into resources.xml.
Re: Death world again [WIP]
Your right.... I didn't think of doing something like that...Crush wrote:But... there is a little trick we could abuse. 0.0.29.1 pulls its updates from resource2.txt, the current git pulls a file named resources.xml. We could put an update without backgrounds into resource2.txt and another versions with backgrounds into resources.xml.
Though do we really want to maintain two versions of the same map
Your play a dangerous game my friend....
<Kage_Jittai> ... are you saying I am elite
<thorbjorn> Yes.
<thorbjorn> Yes.
Re: Map backgrounds (was: Death world again)
semi transparent animated water on top of background. Whats the worst that could come from testing it?
Re: Death world again [WIP]
Instead of having two versions of the map, how about another magic layer name like the "Fringe" layer which:Crush wrote:But... there is a little trick we could abuse. 0.0.29.1 pulls its updates from resource2.txt, the current git pulls a file named resources.xml. We could put an update without backgrounds into resource2.txt and another versions with backgrounds into resources.xml.
* New clients wouldn't draw
* Mappers should put as the bottom layer, and only use a special tileset containing a single black tile
Retired from TMW; incomplete projects looking for a dev:
Cave foliage (plants up the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5659
Cave wetwalls (water down the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5816
Cave foliage (plants up the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5659
Cave wetwalls (water down the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5816
Re: Death world again [WIP]
I'd rather not, as it has no use going forward.octalot wrote:Instead of having two versions of the map, how about another magic layer name like the "Fringe" layer which:Crush wrote:But... there is a little trick we could abuse. 0.0.29.1 pulls its updates from resource2.txt, the current git pulls a file named resources.xml. We could put an update without backgrounds into resource2.txt and another versions with backgrounds into resources.xml.
* New clients wouldn't draw
* Mappers should put as the bottom layer, and only use a special tileset containing a single black tile
Re: Map backgrounds (was: Death world again)
really? what has no use going for-word?