I think that it starts looks right way.Crush wrote:
btw way. first u need forest-sand tile - and then make paths using that tile. if u neew help in something just ask. or maybe u rather prefer make whole tileset on your own?
on a transition from barren land to forest, you usually you first get small bushes, then bigger ones, then small trees. maybe with a few dead trees inbetween. as for the transition from sandy desert to forest, i'd also put a lot of dead bushes in. also, once you get some trees, they tend to stand in goups, which then get bigger until we get one solid forest area.Rotonen wrote:From the consistencial point of view, how are these going to fit in? Perhaps a composite image of the both would be nice (we still need the areas between desert and forrest, it just doesn't magically shift from one to another).
indeed just two things: maybe the top left border could be lightened up a -little- more. and the green of the trees and the green of the grass could be made to match a little better (maybe swap them? in general, i think leaves tend to be slightly darker than grass, not vice versa)Crush wrote:here the improved version of the 2nd tree. isn't it beautiful?
there's already some pics of the new player sprite scattered around the forums, if you want to have a look... but in general i'd say, make the trees a little more slender, then it'd fit to the new model fine. apart from that, since there is virtually no forest stuff yet, you pretty much have a carte blance there.Crush wrote:about the consistent style with the other tilesets: i'm not really sure at what tiles i should orientate my work. first there is not much vegetation yet, 2nd almost everything else is desert themed and so doesn't fit green trees per definition and 3rd the look of the other tiles isn't that consistent either. the player tileset would have been my first choice, but i've read that you are going to replace it soon.
To be harshly honest... no. I think it's way too bright; it hurts my eyes. Could you please at least turn down the saturation of the tree a bit? And the brightness as well probably.Crush wrote:here the improved version of the 2nd tree. isn't it beautiful?
it will make sense to you when you try building a map with the tiles. these four tiles are very important for building some shapes.ElvenProgrammer wrote:About water, that thingy in the water still doesn't make sense to me.
relax, its on the todo listAnd I'd like to see water border tiles as full tiles, I mean with no transparence, but with grass.
I was referring to the white thing on a rock in the water. I can't understand what is it...Crush wrote:it will make sense to you when you try building a map with the tiles. these four tiles are very important for building some shapes.ElvenProgrammer wrote:About water, that thingy in the water still doesn't make sense to me.