windmill, barn & other stuff

All development of pixel art, maps and other graphics.


TheBasilisk
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Re: stone wall, windmill & other stuff

Post by TheBasilisk »

IvanMorve wrote:Image
Looks much better already, but maybe use a darker shade of beige for the sand? It looks sort of... Out-of-place to me.
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IvanMorve
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Re: stone wall, windmill & other stuff

Post by IvanMorve »

trying to upgrade color, (but my monitor didn't help me)
Image* Image**
I hope that this one is more darker and less cold than the first one (but I'm not sure)
* second attempt
** first attempt
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meway
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Re: stone wall, windmill & other stuff

Post by meway »

needs more cracks maybe?
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AxlTrozz
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Re: stone wall, windmill & other stuff

Post by AxlTrozz »

Well looks very good, remember not every advice is mandatory, if you want to fine tune go ahead, but don't fall in the never ending loop of follow every request, I'm not saying don't do it, just have your own criteria and follow your own instinct.

Now my advice :) , the door needs may be small hinges and something to hold it together, the rest is very nice.
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i
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Re: stone wall, windmill & other stuff

Post by i »

Yep, it looks pro! ;)
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I think you should add rear plan (rear part of roof) because it would look more 3dish. Also hinges mentioned by Axl are nice idea. You can use mine from block walls tileset (http://mruk.files.wordpress.com/2008/10 ... s-0043.png).
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IvanMorve
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Re: stone wall, windmill & other stuff

Post by IvanMorve »

new version:
Image
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Crush
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Re: stone wall, windmill & other stuff

Post by Crush »

The wood of the timber framing and the wood of the roof look too different in my opinion. But very promising work so far.
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i
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Re: stone wall, windmill & other stuff

Post by i »

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is this geometry ok?
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IvanMorve
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Re: stone wall, windmill & other stuff

Post by IvanMorve »

Image
geometry fixed.

About the color: I used exactly the same palette as in windmill:
roof=> color from main building
timber framing=> color from wings
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Re: stone wall, windmill & other stuff

Post by John P »

That is some incredible work, and I'm thinking ready to go.

My only shrug-off thought is that you don't typically see buildings without some point symmetry in this sort of game, and players might look at the roof and think it was simply poor visual orientation and not a unique shape (Unless players have access within the building -- which would be cool to see angled floors).

That said, amazing amazing.
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i
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Re: stone wall, windmill & other stuff

Post by i »

I'm requesting 30% shadow drooped by edge of roof.
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IvanMorve
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Re: stone wall, windmill & other stuff

Post by IvanMorve »

Yes sir:
Image
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i
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Re: stone wall, windmill & other stuff

Post by i »

Now we need additional version of wall panel with some tools - perhaps rake, maybe old wheel. And IMO that would be finished. Then we could move to houses ;)
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Rotonen
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Re: stone wall, windmill & other stuff

Post by Rotonen »

If this is indeed for the CR1 village, do post FND pieces in the thread in the read only section for my oversight of the projects to work properly.
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meway
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Re: stone wall, windmill & other stuff

Post by meway »

Excluding the roof I think the south end could use a little darkening.
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