Integrating OpenAL

Content and general development discussion, including quest scripts and server code. TMW Classic is a project comprising the Legacy tmwAthena server & the designated improved engine server based on evolHercules.


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This forum houses many years of development, tracing back to some of the earliest posts that exist on the board.

Its current use is for the continued development of the server and game it has always served: TMW Classic.

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krazyjakee
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Integrating OpenAL

Post by krazyjakee »

A sound effects engine powered by OpenAL would be a great addition to the game.
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meway
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Re: Integrating OpenAL

Post by meway »

"feel free to implement it". says jax :lol:
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Kage
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Re: Integrating OpenAL

Post by Kage »

We have considered using OpenAL... however the people on the mana project is interested in rewriting the client with Qt libs, in which case we would most likely use Phonon.
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krazyjakee
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Re: Integrating OpenAL

Post by krazyjakee »

Is this an easy job? (pushes for CR1 ;P)
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Kage
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Re: Integrating OpenAL

Post by Kage »

krazyjakee wrote:Is this an easy job? (pushes for CR1 ;P)
We will have a unified client that supports both ManaServ and eA for CR1, however, it will likely be the last release of this software.

Instead we will focus on developing Mana-Qt
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<thorbjorn> Yes. :P
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Rotonen
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Re: Integrating OpenAL

Post by Rotonen »

As long as I get 3D sound, I will not have to consider using any other technical platform besides manasource to pull TMW off with.
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Jaxad0127
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Re: Integrating OpenAL

Post by Jaxad0127 »

Might have to wait for Mana 1.1 or so. We really need to focus on getting that first version out. But it is something to look at as a replacement for SDL_sound.
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Rotonen
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Re: Integrating OpenAL

Post by Rotonen »

As long as it is on your roadmap, I have no reason to consider any alternatives.

You are a rather delightful open source project to be a client of: you actually listen to your userbase.
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