Integrating OpenAL
Forum rules
This forum houses many years of development, tracing back to some of the earliest posts that exist on the board.
Its current use is for the continued development of the server and game it has always served: TMW Classic.
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- Peon
- Posts: 25
- Joined: 01 Jun 2009, 01:45
Integrating OpenAL
A sound effects engine powered by OpenAL would be a great addition to the game.
Re: Integrating OpenAL
"feel free to implement it". says jax
Re: Integrating OpenAL
We have considered using OpenAL... however the people on the mana project is interested in rewriting the client with Qt libs, in which case we would most likely use Phonon.
<Kage_Jittai> ... are you saying I am elite
<thorbjorn> Yes.
<thorbjorn> Yes.
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- Peon
- Posts: 25
- Joined: 01 Jun 2009, 01:45
Re: Integrating OpenAL
Is this an easy job? (pushes for CR1 ;P)
Re: Integrating OpenAL
We will have a unified client that supports both ManaServ and eA for CR1, however, it will likely be the last release of this software.krazyjakee wrote:Is this an easy job? (pushes for CR1 ;P)
Instead we will focus on developing Mana-Qt
<Kage_Jittai> ... are you saying I am elite
<thorbjorn> Yes.
<thorbjorn> Yes.
Re: Integrating OpenAL
As long as I get 3D sound, I will not have to consider using any other technical platform besides manasource to pull TMW off with.
This message used to be meaningful.
Re: Integrating OpenAL
Might have to wait for Mana 1.1 or so. We really need to focus on getting that first version out. But it is something to look at as a replacement for SDL_sound.
Re: Integrating OpenAL
As long as it is on your roadmap, I have no reason to consider any alternatives.
You are a rather delightful open source project to be a client of: you actually listen to your userbase.
You are a rather delightful open source project to be a client of: you actually listen to your userbase.
This message used to be meaningful.