Desert Dried River Tileset
Desert Dried River Tileset
Well... As some of you already noticed, I'm working now at desert river tiles. A few days ago (when i finished inn tiles) in talk with EP I said that is a lot of tiles, and near imposible to draw in month. Well... I was wrong. And I'm glad.
There is curent stage of river tiles (as many of u noticed, image is dynamicaly updated, because i use my account on photobucket, and replace old file)
There is some temp-used things like some rocks in right corner. My dead line is 0.0.17... but with some luck i will finish it untill tomorow.
so wish me luck, and put some opinions here
There is curent stage of river tiles (as many of u noticed, image is dynamicaly updated, because i use my account on photobucket, and replace old file)
There is some temp-used things like some rocks in right corner. My dead line is 0.0.17... but with some luck i will finish it untill tomorow.
so wish me luck, and put some opinions here
- Modanung
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You did a really great job man. Pitty you've mirrored some tiles; this increases repetitivity... But still it looks marvelous.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
yep. still need some tiles to make river wider, and then we will need wider and longer bridge.Crush wrote:looks really good.
have you thought about bridge tiles to create wider bridges?
Maybe. Thats nice idea.Verious wrote: Looking very good. Maybe add a couple of fish bones half buried in the sand and some shadows on the vertical support poles under the bridge.
Yes I do, but only those part with river borders. Sand outside river is not mirrored, because I add them later. And ofcourse rocks are added l8r.Modanung wrote: You did a really great job man. Pitty you've mirrored some tiles; this increases repetitivity... But still it looks marvelous.
I said that tiles can be put together in whatever-u-wish configuration ^^ Direction of light is a hard thing to reach when u r mirroring some of parts, to avoid drawing same thing N times.Crush wrote: i made some mapping experiments and i found the tiles to be surprisingly flexible despite their grade of detail. whats maybe missing is a clear direction of light.
- Modanung
- Grand Knight
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- Joined: 20 May 2005, 15:51
- Location: Groningen, The Netherlands
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I think it's no big deal, it being in the desert and all.Crush wrote:i made some mapping experiments and i found the tiles to be surprisingly flexible despite their grade of detail. whats maybe missing is a clear direction of light.
The edge could be a bit smoother I think, it's very sharp for a riverbank. The sand gets darker as it gets wet, but humidity rarely stops like that. Or is it a dried up river bank? Then also I think the edge should be so abrupt.
This river reminds me btw... are we going to have animated water? Maybe just sparklings. Maybe with some nifty refraction/reflection effects.
We could have a seperate tilelayer (water- or effectslayer) to define the effect areas. Areas where sparkling-particles or striking waves should be spawned and reflection and refraction should be added.
Maybe Tiled should be able to handle curve-layers, so we could draw curves defining the direction of flowing water/lava. This could also be used for flight routes of a flock of birds.
Defining curves in Tiled that could be used in cripts.
Maybe I'll add it to the Wiki
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
the train track could use more spacing between the wooden bars - which are a little thin. and like crush said, the perspective's weird - but as it is, it could also double as a fence, if you add some spikes (and maybe a few pillars).
the rocks rock, but they have a few weird stripes/lines at the bottom right (the right one also at the top).
also, all those little pebbles lying around, wouldn't they be better as spearate decoration tiles instead of being part of the base tiles?
...okay, i'll stop bitching now
the rocks rock, but they have a few weird stripes/lines at the bottom right (the right one also at the top).
also, all those little pebbles lying around, wouldn't they be better as spearate decoration tiles instead of being part of the base tiles?
...okay, i'll stop bitching now
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- ElvenProgrammer
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