beastmans of the forest
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Re: beastmans of the forest
Yes, outlining the lineart for the animation first is the way to go.
This message used to be meaningful.
Re: beastmans of the forest
Lizandra-looks grate go go go go!!!!
if your not try working with layers ...makes things why ezer
good luck
if your not try working with layers ...makes things why ezer
good luck
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.
"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
Re: beastmans of the forest
I would suggest you to do the animation first and add the shading when you are finished with it. It is much easier to tweak the animation without having to adjust the shading all the time.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Re: beastmans of the forest
I retouched face a little
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- Link , hero of time
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Re: beastmans of the forest
triton wrote:I retouched face a little
yes , you was add BLOOD
![Twisted Evil :twisted:](./images/smilies/icon_twisted.gif)
![Twisted Evil :twisted:](./images/smilies/icon_twisted.gif)
in zelda there is no blood * sniff *.
ps except in the manga "a link to the past"
link the hero of time
Re: beastmans of the forest
he didnt do only blood...he actually add teeth:P my picture hadnt XD
"Perspective is everything"
Level 76!
Re: beastmans of the forest
where is the other fang??triton wrote:I retouched face a little
also, herbivores lack sharp teeth
![Razz :P](./images/smilies/icon_razz.gif)
![Smile :)](./images/smilies/icon_smile.gif)
![Laughing :lol:](./images/smilies/icon_lol.gif)
"Perspective is everything"
Level 76!
- Link , hero of time
- Novice
- Posts: 139
- Joined: 03 Jan 2010, 15:05
- Location: it varies from game to game , "The Legend of Zelda" but I often find myself to Hyrule
Re: beastmans of the forest
but add BLOOD BLOOD and TEENTH WITH BLOODLizandra wrote:he didnt do only blood...he actually add teeth:P my picture hadnt XD
![Twisted Evil :twisted:](./images/smilies/icon_twisted.gif)
![Twisted Evil :twisted:](./images/smilies/icon_twisted.gif)
![Image](http://www.weplug.com/images_1/187d8f1d3a382c983a0c2e39eadda8b220080606090341.png)
in zelda there is no blood but teeths
link the hero of time
- salmondine
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Re: beastmans of the forest
Animation still needs:
Walking/moving: 4 views, "up-down-left-right" -pretty straight forward here. the unique anatomy lends itself to a loping stride that hunches before extending. visualizing how muscles are attached to bone will help here.
Attacking: 4 views up-down-left-right -claw attacks and tusk attack? does beastman lower head before attack or side rip like a wild boar?
Do claws flex and extend when ripping. can it rear on hind legs and slash with claws?
Does he snarl when defending himself? Most animals try to make themselves seem larger somehow went attacked.
Eyes widen & nostrils flare in fight or flight response.
Every separate action will require a few frames of animation.
I think the larger front end gives this creature a diagonal placement feeling, that will inevitably stay through-out its development.
Yes final shading will help.
I really like this monster, I hope my comments help =]
Walking/moving: 4 views, "up-down-left-right" -pretty straight forward here. the unique anatomy lends itself to a loping stride that hunches before extending. visualizing how muscles are attached to bone will help here.
Attacking: 4 views up-down-left-right -claw attacks and tusk attack? does beastman lower head before attack or side rip like a wild boar?
Do claws flex and extend when ripping. can it rear on hind legs and slash with claws?
Does he snarl when defending himself? Most animals try to make themselves seem larger somehow went attacked.
Eyes widen & nostrils flare in fight or flight response.
Every separate action will require a few frames of animation.
I think the larger front end gives this creature a diagonal placement feeling, that will inevitably stay through-out its development.
Yes final shading will help.
I really like this monster, I hope my comments help =]
Re: beastmans of the forest
The TMW graphic guidelines discourage excessive blood and gore. See http://wiki.themanaworld.org/index.php/Guidelines for details.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Re: beastmans of the forest
izandra you are right, but not what I had blood in his mouth, his tongue was.
its fangs are not to attack to find hidden underground fruits such as truffles for you an example, in addition to the breeding season the males measure their strength clashing their tusks.
I'm not good pixel artist I encourage you to give him life to these beasts, I leave a small modification ña.
greetings
its fangs are not to attack to find hidden underground fruits such as truffles for you an example, in addition to the breeding season the males measure their strength clashing their tusks.
I'm not good pixel artist I encourage you to give him life to these beasts, I leave a small modification ña.
greetings
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Re: beastmans of the forest
Is there any program available to test the movement? I was thinking of drawing some "stick-ball figures"...balls for the articulations, that's usually my method. Also i thought it would be easier to draw this and then draw the real monster on the "skelleton" of stick-ball...i don't know if there is such thing... ![Wink :wink:](./images/smilies/icon_wink.gif)
![Wink :wink:](./images/smilies/icon_wink.gif)
"Perspective is everything"
Level 76!
- Link , hero of time
- Novice
- Posts: 139
- Joined: 03 Jan 2010, 15:05
- Location: it varies from game to game , "The Legend of Zelda" but I often find myself to Hyrule
Re: beastmans of the forest
add a movement when it charges on the player with its teeths
with a blood
there will always be no blood in "Zelda"
with a blood
![Twisted Evil :twisted:](./images/smilies/icon_twisted.gif)
![Twisted Evil :twisted:](./images/smilies/icon_twisted.gif)
there will always be no blood in "Zelda"
link the hero of time
Re: beastmans of the forest
use gimp!!!!!Lizandra wrote:Is there any program available to test the movement? I was thinking of drawing some "stick-ball figures"...balls for the articulations, that's usually my method. Also i thought it would be easier to draw this and then draw the real monster on the "skelleton" of stick-ball...i don't know if there is such thing...
and use layers .....one movement on ech layer....
(((i have no idea if i made any sents on all)))) sleeeeeeeeeeeeeepp
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.
"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana