[FND] Knit Cap

All development of pixel art, maps and other graphics.


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salmondine
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[FND] Knit Cap

Post by salmondine »

Knit Cap...blue or dyable versions.
The white ball is not shaded as image is meant to dye and have ball remain white (white = fffffe)
If blue version was used white ball would need appropriate light gray shading.

Image just to show some color
Image dyable sprite set
Works with Christmas tree hat xml

Tested this in-game with all hairstyles...mowhawk looked slightly odd as usual, the rest looked pretty good imo.
I also have a version with ear flaps

screen shot of my slightly older version...white ball placed high on top, not reacting to gravity...fixed in above sprite sets
also ugly dark pixel in center of hat fixed.
Image

This hat went through many incarnations, it started as a pretty crude image, oc I have them all, if you need to see wall of shame =]
Last edited by salmondine on 17 Sep 2011, 02:05, edited 1 time in total.
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Lizandra
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Re: Knit Cap

Post by Lizandra »

I've tried it in game too...it looks really cool! :wink:

"Perspective is everything"

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baseballboy
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Re: Knit Cap

Post by baseballboy »

I want!
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Crush
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Re: Knit Cap

Post by Crush »

Nice so far, but there are some little details which need to be fixed:
1. The lower edge should be bend a bit for perspective
2. The white top thingy needs an outline. It is also a bit too white. You should shade it at least a bit. You can exclude it from dyeing by using non-pure shades of gray like you already did.
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Black Don
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Re: Knit Cap

Post by Black Don »

Knit Cap? We Canucks call it a toque.
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Link , hero of time
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Re: Knit Cap

Post by Link , hero of time »

Knit Cap for not cold :lol: :lol:
good idea


not to be cold, it is mainly a coat or pursue a yeti "tp"
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Re: Knit Cap

Post by August Knight »

That looks wonderful, I'd love one too!
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salmondine
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Re: Knit Cap

Post by salmondine »

Crush wrote:Nice so far, but there are some little details which need to be fixed:
1. The lower edge should be bend a bit for perspective
2. The white top thingy needs an outline. It is also a bit too white. You should shade it at least a bit. You can exclude it from dyeing by using non-pure shades of gray like you already did.
I am having trouble finding light greys that do not dye, it may be gimp functions differently then tmw server db?
I use the gimp adjust color balance tool on the grayscale image to test what portions will dye.
Any help here with exact color format (example ffffffe) in light grey ranges that are protected from dying would be a great help.
If this is possible, I will continue with this hat, otherwise...
well why bother to fix perspective, if you see my point

If there is a complete formula for dying please post that...I have looked and experimented with gray shades for over 8 hours total.
be nice if it was posted somewhere on the forums...probably is...idk where though. Thanks in advance.
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Crush
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Re: Knit Cap

Post by Crush »

The dyeing system is documented on the wiki (search for "image dyeing" - I would post a link but I am writing from my mobile phone right now)

In essence greyscales are only dyed when the R, G and B channels are equal. That means #dddddd would be dyed but the almost same color #ddddde wouldn't.
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  • former TMW Pixel artist
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Please do not send me any inquiries regarding player accounts on TMW.


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Black Don
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Re: Knit Cap

Post by Black Don »

salmondine wrote:
Crush wrote:Nice so far, but there are some little details which need to be fixed:
1. The lower edge should be bend a bit for perspective
2. The white top thingy needs an outline. It is also a bit too white. You should shade it at least a bit. You can exclude it from dyeing by using non-pure shades of gray like you already did.
I am having trouble finding light greys that do not dye, it may be gimp functions differently then tmw server db?
I use the gimp adjust color balance tool on the grayscale image to test what portions will dye.
Any help here with exact color format (example ffffffe) in light grey ranges that are protected from dying would be a great help.
If this is possible, I will continue with this hat, otherwise...
well why bother to fix perspective, if you see my point

If there is a complete formula for dying please post that...I have looked and experimented with gray shades for over 8 hours total.
be nice if it was posted somewhere on the forums...probably is...idk where though. Thanks in advance.
Just add a hint of yellow to the gray and it will not dye
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Mitsu
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Re: Knit Cap

Post by Mitsu »

Cool hat! I like it :)
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Big Crunch
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Re: Knit Cap

Post by Big Crunch »

I like two things about it.

1. The toque looks cool. One of the best looking hats in the game, imo.

2. The BC is featured prominently in the screenie.
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salmondine
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Re: Knit Cap

Post by salmondine »

Image
Image

Shaded the ball in both versions.
I like the perspective. knit caps pull like this being quite flexible.
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bluecloud2
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Re: Knit Cap

Post by bluecloud2 »

i like it.
plz put it in game
but make 2 version off it plz.
one with and one without that ball. :)
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salmondine
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Re: Knit Cap

Post by salmondine »

Version without ball? If we wanted to do something like this maybe?

I thought about this, making the ball a fluffy fur quest of some type.
Ear flaps also have white balls hanging down off of them.
It might be interesting if a single color version was used.
3 versions that dye = a metric butt-load of database entries...one for each color of each version, but it could be done.
Be nice if mouboo's dropped mouboo wool of could be obtained with snip snip? spell...not really a magic user so not sure if that's the right name.
take the wool to seamstress or spinner...spinning wheel...user
recieve yarn, some npc knits hat and taylor makes white balls & possibly ear flaps, it's colder up north.

wool could then be used for other new future knitted items.
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