+1. DL, Dude, seriously, lay off. I know you're a kid but stop acting so childish. Every time I read the forum you're acting like you're 5. Contribute constructively (or at least humorously as some of the trolls do), or just stop posting.confuciousnz wrote:Jesus DL, shut the **** up and leave. Make your own topic if you want to ***** like a little girl.DarkLord wrote: Ahem! It has been brought to my attention by another player (he/she will remain anonymous unless they want to come forward) that CapitanAwesome spammed the announcements AND invisibility (if that is abusable maybe not...). Anyway, I just thought I'd point that out, nothing against Cappy.
Back on topic: The spam detection system was/is a pet project of mine, so I'm currently looking into ways to improve it. I do have a tighter set of values to plug in to it that could help.. I don't think it'd be helpful to have differing values for differing areas. Tighter spam controls in Hurns exclusively would just lead to more false positives and discourage general discourse for fear of the auto-banhammer.
The whole idea of an anti-spam algo is to minimise false positives while still removing the worst offenders. Currently it takes into account caps, excessive punctuation, and of course repeats. If anyone has any creative suggestions as to other things it could take into account I'd be glad to hear them. I've already thrown out the idea of looking for specific words (buy, sell, etc) as too disruptive to commerce.
As with anything, an automated system cannot properly handle all cases, so I say yes, GMs should have more room to deal with spammers as they see fit. Warping them to pachua or banning them after the first offence seems appropriate to me.
Oh and a trade tab is a great idea, but as Jax said it's hard to implement nicely due to current technical limitations. Sometimes you have to work with what you have