shuriken and kunai

All development of pixel art, maps and other graphics.


Tengu

Re: shuriken and kunai

Post by Tengu »

:D

i need now of the opinions.

Tengu
Attachments
I need know what kunai is the better here.
I need know what kunai is the better here.
k.PNG (59.21 KiB) Viewed 2545 times
testing the moviment of throw
testing the moviment of throw
KOT test.png (20.47 KiB) Viewed 2540 times
kunaiT.PNG
kunaiT.PNG (1.13 KiB) Viewed 2538 times
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Kage
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Re: shuriken and kunai

Post by Kage »

I think some of the rotational particles are shaded incorrectly.

Also since someone has worked on this, I have add functionality to the client to allow "missile" particles to be attached to items and monsters. Will be available in mana client 1.0
<Kage_Jittai> ... are you saying I am elite :D
<thorbjorn> Yes. :P
Tengu

Re: shuriken and kunai

Post by Tengu »

i will put more dark colors in diagonal kunais.

thanks :)

Tengu
Tengu

Re: shuriken and kunai

Post by Tengu »

:mrgreen:
Attachments
kunaiT.PNG
kunaiT.PNG (735 Bytes) Viewed 2513 times
Tengu

Re: shuriken and kunai

Post by Tengu »

ok, but i still need know about the kunai (k.png)...
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i
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Re: shuriken and kunai

Post by i »

looks very nice ;)


What about adding 3px motion blur on opacity 50% under the main sprite?
kunai-motionblur.png
kunai-motionblur.png (1.3 KiB) Viewed 2490 times
kunai-motionblur-zoomin.png
kunai-motionblur-zoomin.png (695 Bytes) Viewed 2491 times
Tengu

Re: shuriken and kunai

Post by Tengu »

excellent! :D

Ops, a problem... the imagens must be 16x16, this is possible make?

Regards, Tengu
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Jaxad0127
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Re: shuriken and kunai

Post by Jaxad0127 »

Tengu wrote:excellent! :D

Ops, a problem... the imagens must be 16x16, this is possible make?

Regards, Tengu
Size isn't an issue. The frames can be what ever size you need.
Image
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salmondine
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Re: shuriken and kunai

Post by salmondine »

Image
I like the red handle on number 1
the pommel on number 4
and the blade on number 2

those elements with motion blur...make very nice weapon.
Tengu

Re: shuriken and kunai

Post by Tengu »

Thanks Salmondine :D

Regards, Tengu.
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meway
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Re: shuriken and kunai

Post by meway »

Cool I like your progress :D
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i
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Re: shuriken and kunai

Post by i »

I added motion blur to every sprite. That was shading mistake in sprite 2:2.

Sprite size 32x32 - may be reduced if needed.
kunai-motionblur-proper-shading.png
kunai-motionblur-proper-shading.png (1.55 KiB) Viewed 2428 times
kunai-motionblur-proper-shading-zoomin.png
kunai-motionblur-proper-shading-zoomin.png (3.76 KiB) Viewed 2427 times
Tengu

Re: shuriken and kunai

Post by Tengu »

Thank you "i" and "meway" :D

but i have bad news for everybody :(

the shuriken cant be make, because TMW dont support GIF images...

would be nice if the movement of shuriken was rotational.
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Bertram
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Re: shuriken and kunai

Post by Bertram »

Hi Tengu,
the shuriken cant be make, because TMW dont support GIF images...
would be nice if the movement of shuriken was rotational.
:arrow: The Shuriken can be made rotational even without GIF support.
TMW is full of animated stuff without the need of such format.

You'll just have to provide each rotation frames, and we'll configure the animation out of it.

Best regards.
Tengu

Re: shuriken and kunai

Post by Tengu »

Perfect!

Thank you Bertram.

i will start work in shuriken when the kunais are ready.

Regards, Tengu.
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