Desert Dried River Tileset

All development of pixel art, maps and other graphics.


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maci
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Post by maci »

Syntax error near 6
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Bjørn
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Post by Bjørn »

I think those rocks look great, as well as the piece of railroad! I do agree with Crush that it could probably use a bit of perspective correction. Just keep in mind that a horizontal piece of track should be about 2/3rd of the width that the track has in vertical direction:

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Post by Matt »

I love the big I :>
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Pajarico
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Post by Pajarico »

beta stage rocks... they sucks.
Actually i like them 8) and yes to the perspective correction on the railroad.
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Talaroc
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Post by Talaroc »

Good work, tt's looking pretty nice at this point. I like all the scattered pebbles, so long as there's enough variance to keep it from looking tiled. From what I can see, you've got that going pretty well.

I agree with the comments that have already been posted about the railroad tracks.

Rocks: They look good. Some more shapes would be good, of course, particularly in the smaller ones since there's only one right now.

Bridges: The wooden bridge looks pretty good, although you might very the appearance of the vertical poles as they enter the ground, so they're not all identical. The tree bridge needs to lose the black outline, but otherwise was nicely done. And in truth, considering this is a desert area, I think all the wooden stuff should be lighter in color, as it has been "bleached" a bit by the harsh desert sun. Unless, of course, it's very new.

Riverbed: Very nice job on the banks. There are two main things I would look at here; the top edge of the riverbed (where it meets the regular ground) seems very sharp, which look s a bit odd. If it was made smoother in some places, I think it would look better. I say only in some places because that would also increase the visual variance of the tiles. The other thing to look at is the bottom of the riverbed; it could just be my screen, but the cracked ground at the bottom is very difficult to see--it look s almost like a flat color fill unless I get really close. So unless I'm the only one having trouble seeing that, you might increase the overall contrast of that.
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i
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Post by i »

Image

better?
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Talaroc
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Post by Talaroc »

The traintrack looks quite improved. Very nice!
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Post by Matt »

Mh...the railroad seems to big/fat/whatever to me :(
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Crush
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Post by Crush »

that depends on the size of the train.
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Post by Matt »

But the current railroad size doesnt fit with the size of the bridge.
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Rotonen
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Post by Rotonen »

Perhaps some detoriation and decal would do good to the railroad..? It looks so static now.

The big rocks just.. well.. rock! (A fine example of detail, detoriation and decal.)

Rock on!
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Modanung
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Post by Modanung »

Bjørn wrote:Just keep in mind that a horizontal piece of track should be about 2/3rd of the width that the track has in vertical direction
Also keep in mind that the broadnes of and the space between the planks in the vertical direction should be 2/3 of the measures in the horizontal direction.

Apart from the railroad fading to sandcolour at it's edges eventhough it's over a bridge... I think the track is a bit broad, this width would be perfect for a vertical railway.
I'm lovin' it, can't wait for the bends. And I'd love to make the train design (and maybe model it in 3d?). :)

And yes, your rocks rule the desert! :D
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
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i
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Post by i »

I'm lazy dude some personal reasons, anyway i had some time totday @ work...

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maci
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Post by maci »

WOWWW...

that rock thingy is really great :)

i am so happy iru is in our team ^^

one suggestion.. have some variations on the dry river thingy.. i guess all the little sontes would repeat all the time on a map
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degen
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Post by degen »

awesome work iru!!!
:) i really like how you built that dried up river :)

me guess your soon done with that for adding it to ingame or??

:D
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