Shuriken

All development of pixel art, maps and other graphics.


Tengu

Re: Shuriken

Post by Tengu »

Understood.
Tengu

Re: Shuriken

Post by Tengu »

My shurikens look like a lot of starfish.

If i make them of metal, would be better?

obs.: the size will be 16x16.
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sizes.PNG
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Bertram
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Re: Shuriken

Post by Bertram »

Hi Tengu,

Since you seem to be motivated ;), I'd bet the best would be to make it recolorable using a dying channel.

See here: http://wiki.themanaworld.org/index.php/Image_dyeing

(You ask Crush for useful advice).

If it's a bit too much, metal looking will be fine, I guess.

Best regards.
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bcs86
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Re: Shuriken

Post by bcs86 »

These look like shuriken of bone. I think the smallest one fits the world, the big one can be an inventory icon.

They seem perfect enough. If metal is wanted then let's try adding contrast, a hue change, and some bright spots.
shuriken-nnn.png
They don't seem to need anything. Maybe anti-aliasing (part-transparent (see-through) smoothing)
Tengu

Re: Shuriken

Post by Tengu »

The idea is to make a shuriken made of bones, but, as i am the master of the pixel draft :lol: , i am not getting the right form of my shurikens, and much less the color...

Well, but as you are saying that they looking good, i will select some shurikens [item: 32x32; item for the ground: 16x16; sprite:16x16 (i will do another one in "X" form for the rotation)] for my final post.

Anyway, thanks for all help.

Obs.: Thank you "bcs86" for make one of metal :D

/me thinks that he can be perfecionist :shock:

Regards, Tengu.
Tengu

Re: Shuriken

Post by Tengu »

Thinking better, i chose make the item 16x16 (for the inventory).

And about the rotation, i have some problem with it.

If possible, someone make a simple gif file with this images.

One with 1 and 2; and another with 1 and 3.

obs.: yes, i don't have the program that do gifs files. :roll:

Regards, Tengu.
Attachments
3.PNG
3.PNG (299 Bytes) Viewed 3348 times
2.png
2.png (349 Bytes) Viewed 3347 times
1.png
1.png (395 Bytes) Viewed 3350 times
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meway
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Re: Shuriken

Post by meway »

well you have 3 different angles there... that would look pretty interesting 0_0 and wobbly
Tengu

Re: Shuriken

Post by Tengu »

:?... :( .

Man, no one can make a gif file for me? :(

I will make one then...

Regards, Tengu.
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bcs86
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Re: Shuriken

Post by bcs86 »

Hello Tengu,

The small Shuriken can be like an arrow without a bow.

The small Shuriken can become a "particle effect".

Arrows move fast. Shuriken can be 2 or 1 frames.

GIF is for idea showing. Particle for game is PNG sheet with invisible background.

If you knew this, I'm sorry.

Thank you for making Shuriken. :D
Tengu

Re: Shuriken

Post by Tengu »

Thank you bcs86 for this tip, but i did one gif for show one a little thing.

Look this (testerotacao1.gif), the moviment look like most natural, but, i did this with a "crooked" shuriken (see 3.png), and the "right" shuriken, produced a wrong moviment of rotation (testerotacao2.gif).

the doubt is: have any problem in make the rotation moviment with the "crooked" shuriken?

Regards, Tengu
Attachments
testerotacao2.gif
testerotacao2.gif (310 Bytes) Viewed 3296 times
testerotacao1.gif
testerotacao1.gif (306 Bytes) Viewed 3295 times
Tengu

Re: Shuriken

Post by Tengu »

Look this angle, look like natural or i need do something more?
Attachments
angletest.PNG
angletest.PNG (58.04 KiB) Viewed 3248 times
prototype.png
prototype.png (490 Bytes) Viewed 3247 times
Tengu

Re: Shuriken

Post by Tengu »

Jax, please, close this topic.

Regards, Tengu.

PS: if anyone want to continue this item (or no), fell free for edit or make another from zero. Good Luck.
mary
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Re: Shuriken

Post by mary »

it's better if natural.
it pretty cool.
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o11c
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Re: Shuriken

Post by o11c »

mary wrote:it's better if natural.
it pretty cool.
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