fixed something MAJOUR
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This forum houses many years of development, tracing back to some of the earliest posts that exist on the board.
Its current use is for the continued development of the server and game it has always served: TMW Classic.
fixed something MAJOUR
The New One
Old One
lets c if u can spot the difference???
Old One
lets c if u can spot the difference???
- Modanung
- Grand Knight
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I think your version would fit better in a future/sci-fi game... the current one looks more handdrawn/medievil.
So I prefer what we have now... but feel free to use your own targetpointer.
So I prefer what we have now... but feel free to use your own targetpointer.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
- Modanung
- Grand Knight
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I never said it was good... I said it was better.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
- ElvenProgrammer
- Founder
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Ultim, this is not a paint program Why we should need a pencil?
Anyway my idea was of having a ground target, something that stands below monsters, this is what i quickly made when testing a way to target monsters from the distance with keyboard.
One for target and one for auto-target
(Maybe they could be also animated)
Anyway my idea was of having a ground target, something that stands below monsters, this is what i quickly made when testing a way to target monsters from the distance with keyboard.
One for target and one for auto-target
(Maybe they could be also animated)
i like the current one, but how about custom ones per weapon class (bow -> arrow, sword/dagger/knife -> blade, spells -> sparkles)? as for the ground targeting, i'd say keep em as simple as possible (just a circle). or how about an outline around the target, this'd also make things clearer which one is targeted if two different monsters are on the same tile.
Aesthetically, I like Elven's idea the best. It would be really easy to animate, too.
On the other hand, ktm's outline idea is probably the best thus far for gameplay, to keep things from getting confusing. I would also ask that, if we do go with that idea, the outline show through other sprites (like castle walls or player sprites), perhaps with 50% transparency. Playtesting at the moment, it's annoying to try and target and attack a monster when they're right above me or wander behind other sprites.
On the other hand, ktm's outline idea is probably the best thus far for gameplay, to keep things from getting confusing. I would also ask that, if we do go with that idea, the outline show through other sprites (like castle walls or player sprites), perhaps with 50% transparency. Playtesting at the moment, it's annoying to try and target and attack a monster when they're right above me or wander behind other sprites.
- ElvenProgrammer
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Probably the target will change according to the gui skin...Ultim wrote:Choices, choices, choices! The players will love more choices. Give them lots to choose from.
Maybe rotating will create a lot of confusion...maci wrote:elven i love yours alot .. one for physical attack one for magic attack targeting.. and if they would otate under the eney it would be even cooler