I'm stepping on some toes here probably, but here goes.
A lot of stuff we have now is upscaled 16x16 tiles or otherwise subpar or just plain wrong (perspective and such guideline breaking).
So:
Everything except some of the plants could use retouching or redoing.
http://gitorious.org/tmwdata/mainline/b ... esert1.png
The pond is ok, the dune is ok, the ground tiling might be ok - additional sand variation would be greatly appreciated.
http://gitorious.org/tmwdata/mainline/b ... esert2.png
The well is ok, the cacti might be ok.
http://gitorious.org/tmwdata/mainline/b ... ert_x2.png
I've never really liked the wall that much, but could be borderline-ok, I still don't like the stalls. Also what is the old upscaled magical pink palm tree still doing there?
http://gitorious.org/tmwdata/mainline/b ... ert_x3.png
About the entire tileset is rather not-so-nice. A lot more variety would help the mappers greatly.
http://gitorious.org/tmwdata/mainline/b ... s/cave.png
http://gitorious.org/tmwdata/mainline/b ... ilevel.png
http://gitorious.org/tmwdata/mainline/b ... ave_x2.png
Recolor of the previous.
http://gitorious.org/tmwdata/mainline/b ... cecave.png
Detail level and scale choices collide.
http://gitorious.org/tmwdata/mainline/b ... astree.png
Needs expansion and has potential griddiness.
http://gitorious.org/tmwdata/mainline/b ... _cover.png
We shoud improve and unify how we portray wood.
http://gitorious.org/tmwdata/mainline/b ... es/inn.png
http://gitorious.org/tmwdata/mainline/b ... inn_x2.png
http://gitorious.org/tmwdata/mainline/b ... inn_x3.png
http://gitorious.org/tmwdata/mainline/b ... indoor.png
http://gitorious.org/tmwdata/mainline/b ... oor_x2.png
http://gitorious.org/tmwdata/mainline/b ... oor_x3.png
http://gitorious.org/tmwdata/mainline/b ... age_x2.png
http://gitorious.org/tmwdata/mainline/b ... and_x3.png <- The city wall could use some love.
Nice start, but never ended up used anywhere?
http://gitorious.org/tmwdata/mainline/b ... untain.png
Now if we'd only have somewhere where they fit.
http://gitorious.org/tmwdata/mainline/b ... hrooms.png
The snow area would require a lot of love from someone.
http://gitorious.org/tmwdata/mainline/b ... s/Snow.png
http://gitorious.org/tmwdata/mainline/b ... illage.png
http://gitorious.org/tmwdata/mainline/b ... now_x2.png
http://gitorious.org/tmwdata/mainline/b ... now_x3.png
Ground tile improvements would not hurt. Also not really the smoothest transition out there.
http://gitorious.org/tmwdata/mainline/b ... desert.png
http://gitorious.org/tmwdata/mainline/b ... ground.png
http://gitorious.org/tmwdata/mainline/b ... ground.png <- Nice tree stump, though. Don't like the paths or bridges.
More variety would not help. Not so bad, per se.
http://gitorious.org/tmwdata/mainline/b ... mshar1.png
Plain unfinished.
http://gitorious.org/tmwdata/mainline/b ... _Docks.png
Very strict geometry used for design here.
http://gitorious.org/tmwdata/mainline/b ... ard_x3.png
http://gitorious.org/tmwdata/mainline/b ... ard_x4.png
http://gitorious.org/tmwdata/mainline/b ... illage.png
This is to answer someone's complaint how I'm 100% ok with everything which is currently in the client.
[REQ] Tileset REDO thread
[REQ] Tileset REDO thread
This message used to be meaningful.
Re: [REQ] Tileset REDO thread
Rotonen wrote:Plain unfinished.
http://gitorious.org/tmwdata/mainline/b ... _Docks.png
I'll accept that comment... what would you like me to add to make my little set CR huggable?
"Fother" Jarrett
Evil Pixel Artist
fotherland.com
Re: [REQ] Tileset REDO thread
After I've finished...
1) Adding red crosses to unused space on existing tilesets
1.1) Checking all maps in case of these tiles being used
2) My "secret project"
3) Any other things, preferably quick, that I remember about whilst finishing the above
...I'll tackle...
1) desert_x3
2) cave
3) cave_bilevel
4) cave_x2
5) woodland_x3
...and after I've finished those, I may do some others if they're not done yet.
1) Adding red crosses to unused space on existing tilesets
1.1) Checking all maps in case of these tiles being used
2) My "secret project"
3) Any other things, preferably quick, that I remember about whilst finishing the above
...I'll tackle...
1) desert_x3
2) cave
3) cave_bilevel
4) cave_x2
5) woodland_x3
...and after I've finished those, I may do some others if they're not done yet.
Re: [REQ] Tileset REDO thread
Tileset objects? To what do boats tie into? Cranes? Stone docks?Fother J wrote:Rotonen wrote:Plain unfinished.
http://gitorious.org/tmwdata/mainline/b ... _Docks.png
I'll accept that comment... what would you like me to add to make my little set CR huggable?
This message used to be meaningful.
Re: [REQ] Tileset REDO thread
Rotonen wrote:Tileset objects? To what do boats tie into? Cranes? Stone docks?
That thing is a boat tie sir...
... but I know what you mean about the fuller set needs for port town, easy enough.
"Fother" Jarrett
Evil Pixel Artist
fotherland.com
Re: [REQ] Tileset REDO thread
Don't forget stuff out of my collection thread, there are various sand tiles by Adarias for example.
omg how awesome is this, totally forgot about thatFother J wrote: