[REQ] Tileset REDO thread

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Rotonen
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[REQ] Tileset REDO thread

Post by Rotonen »

I'm stepping on some toes here probably, but here goes.

A lot of stuff we have now is upscaled 16x16 tiles or otherwise subpar or just plain wrong (perspective and such guideline breaking).

So:

Everything except some of the plants could use retouching or redoing.
http://gitorious.org/tmwdata/mainline/b ... esert1.png

The pond is ok, the dune is ok, the ground tiling might be ok - additional sand variation would be greatly appreciated.
http://gitorious.org/tmwdata/mainline/b ... esert2.png

The well is ok, the cacti might be ok.
http://gitorious.org/tmwdata/mainline/b ... ert_x2.png

I've never really liked the wall that much, but could be borderline-ok, I still don't like the stalls. Also what is the old upscaled magical pink palm tree still doing there?
http://gitorious.org/tmwdata/mainline/b ... ert_x3.png

About the entire tileset is rather not-so-nice. A lot more variety would help the mappers greatly.
http://gitorious.org/tmwdata/mainline/b ... s/cave.png
http://gitorious.org/tmwdata/mainline/b ... ilevel.png
http://gitorious.org/tmwdata/mainline/b ... ave_x2.png

Recolor of the previous.
http://gitorious.org/tmwdata/mainline/b ... cecave.png

Detail level and scale choices collide.
http://gitorious.org/tmwdata/mainline/b ... astree.png

Needs expansion and has potential griddiness.
http://gitorious.org/tmwdata/mainline/b ... _cover.png

We shoud improve and unify how we portray wood.
http://gitorious.org/tmwdata/mainline/b ... es/inn.png
http://gitorious.org/tmwdata/mainline/b ... inn_x2.png
http://gitorious.org/tmwdata/mainline/b ... inn_x3.png
http://gitorious.org/tmwdata/mainline/b ... indoor.png
http://gitorious.org/tmwdata/mainline/b ... oor_x2.png
http://gitorious.org/tmwdata/mainline/b ... oor_x3.png
http://gitorious.org/tmwdata/mainline/b ... age_x2.png
http://gitorious.org/tmwdata/mainline/b ... and_x3.png <- The city wall could use some love.

Nice start, but never ended up used anywhere?
http://gitorious.org/tmwdata/mainline/b ... untain.png

Now if we'd only have somewhere where they fit.
http://gitorious.org/tmwdata/mainline/b ... hrooms.png

The snow area would require a lot of love from someone.
http://gitorious.org/tmwdata/mainline/b ... s/Snow.png
http://gitorious.org/tmwdata/mainline/b ... illage.png
http://gitorious.org/tmwdata/mainline/b ... now_x2.png
http://gitorious.org/tmwdata/mainline/b ... now_x3.png

Ground tile improvements would not hurt. Also not really the smoothest transition out there.
http://gitorious.org/tmwdata/mainline/b ... desert.png
http://gitorious.org/tmwdata/mainline/b ... ground.png
http://gitorious.org/tmwdata/mainline/b ... ground.png <- Nice tree stump, though. Don't like the paths or bridges.

More variety would not help. Not so bad, per se.
http://gitorious.org/tmwdata/mainline/b ... mshar1.png

Plain unfinished.
http://gitorious.org/tmwdata/mainline/b ... _Docks.png

Very strict geometry used for design here.
http://gitorious.org/tmwdata/mainline/b ... ard_x3.png
http://gitorious.org/tmwdata/mainline/b ... ard_x4.png
http://gitorious.org/tmwdata/mainline/b ... illage.png

This is to answer someone's complaint how I'm 100% ok with everything which is currently in the client.
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Fother
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Re: [REQ] Tileset REDO thread

Post by Fother »

Image
I'll accept that comment... what would you like me to add to make my little set CR huggable?
"Fother" Jarrett Huxley
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enchilado
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Re: [REQ] Tileset REDO thread

Post by enchilado »

After I've finished...

1) Adding red crosses to unused space on existing tilesets
1.1) Checking all maps in case of these tiles being used
2) My "secret project"
3) Any other things, preferably quick, that I remember about whilst finishing the above

...I'll tackle...

1) desert_x3
2) cave
3) cave_bilevel
4) cave_x2
5) woodland_x3

...and after I've finished those, I may do some others if they're not done yet.
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Rotonen
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Re: [REQ] Tileset REDO thread

Post by Rotonen »

Fother J wrote:
Image
I'll accept that comment... what would you like me to add to make my little set CR huggable?
Tileset objects? To what do boats tie into? Cranes? Stone docks?
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Fother
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Re: [REQ] Tileset REDO thread

Post by Fother »

Rotonen wrote:Tileset objects? To what do boats tie into? Cranes? Stone docks?
Image
That thing is a boat tie sir...

... but I know what you mean about the fuller set needs for port town, easy enough.
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Re: [REQ] Tileset REDO thread

Post by Matt »

Don't forget stuff out of my collection thread, there are various sand tiles by Adarias for example.
Fother J wrote:Image
omg how awesome is this, totally forgot about that :)
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