SFML doesn't need OpenGL, from what I can see.Bertram wrote:Hmm, isn't sfml based on OpenGL only, or I'm wrong?I'm looking to replace all of SDL with SFML.
What for the users having problems with OpenGL?
Are we officially tending to a non-SDL support?
Thanks for the answer.
TMW using QT and ...SFML?
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Re: TMW using QT and ...SFML?
Re: TMW using QT and ...SFML?
Ok, as you told it, we'll see what the SFML clone will bring.
Best regards.
Best regards.