[WIP] Flat rocks (yet another tileset)
[WIP] Flat rocks (yet another tileset)
The base tiles so far :
A quick mapping test :
I'm not happy with the grass tile, and its transition with the rocks (top and bottom). Also, i need to add variation tiles, i know that. How does it look so far? What can i improve, and how?
A quick mapping test :
I'm not happy with the grass tile, and its transition with the rocks (top and bottom). Also, i need to add variation tiles, i know that. How does it look so far? What can i improve, and how?
Re: [WIP] Flat rocks (yet another tileset)
The front face of the cliffs looks like a fair start. However, from there it all goes wrong; it goes straight into the ground at the bottom and is cut off straight across the top. If it came outwards at the bottom, with rocks littered around, and had grass spilling out of the top it would improve the flatness of the set somewhat.
The corners, I'm afraid, don't work at all; it looks like you've copied the middle and reduce the width. This looks as though it's meant to be a rough cliff with rocks jutting out, but the edges are straight lines.
Also, the rocks on the corners appear smaller and flatter than those at the front, and the angle where the front meets the diagonal looks curved and too sudden; all this makes it look like you've printed the cliff on a piece of paper and bent part of it back.
At the moment a new cliff style isn't required, either. If you want to do some pixel-art that is, check out this thread here.
The corners, I'm afraid, don't work at all; it looks like you've copied the middle and reduce the width. This looks as though it's meant to be a rough cliff with rocks jutting out, but the edges are straight lines.
Also, the rocks on the corners appear smaller and flatter than those at the front, and the angle where the front meets the diagonal looks curved and too sudden; all this makes it look like you've printed the cliff on a piece of paper and bent part of it back.
At the moment a new cliff style isn't required, either. If you want to do some pixel-art that is, check out this thread here.
Re: [WIP] Flat rocks (yet another tileset)
The biggest problem here is the general design: sharp geometry. Organic shapes are what nature naturally prefers. Unless of course this is intended as a manmade platform.
Mappers will love all variation potential from tiles, so clever and multidirectional corners are required to make a good cliff tileset.
Mappers will love all variation potential from tiles, so clever and multidirectional corners are required to make a good cliff tileset.
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Re: [WIP] Flat rocks (yet another tileset)
Exactly. Your edges are too straight. I know, the medium forces you to work in right angles, but a good pixel artist does its best to hide it. Here an example for a very organic cliff tileset from Seiken Densetsu 3:Rotonen wrote:The biggest problem here is the general design: sharp geometry. Organic shapes are what nature naturally prefers.
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Re: [WIP] Flat rocks (yet another tileset)
Is that features of TMW? New content...Crush wrote:Exactly. Your edges are too straight. I know, the medium forces you to work in right angles, but a good pixel artist does its best to hide it. Here an example for a very organic cliff tileset from Seiken Densetsu 3:Rotonen wrote:The biggest problem here is the general design: sharp geometry. Organic shapes are what nature naturally prefers.
Re: [WIP] Flat rocks (yet another tileset)
No, the source for these screenshots is in the text you quoted.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Re: [WIP] Flat rocks (yet another tileset)
In Soviet Russia Seiken Densetsu bases on TMW.
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Re: [WIP] Flat rocks (yet another tileset)
Crushbot knows no humour.Crush wrote:No, the source for these screenshots is in the text you quoted.
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Re: [WIP] Flat rocks (yet another tileset)
Maybe because jokes are better left in off topic...feline monstrosity wrote:Crushbot knows no humour.Crush wrote:No, the source for these screenshots is in the text you quoted.
Back on topic the grass needs at least one more tone (a high light color)
Pixel Battalion
Re: [WIP] Flat rocks (yet another tileset)
@arikel: can you edit your tiles? Some more texture and as example take Crush's screen shot.arikel wrote:The base tiles so far :
A quick mapping test :
I'm not happy with the grass tile, and its transition with the rocks (top and bottom). Also, i need to add variation tiles, i know that. How does it look so far? What can i improve, and how?
@crush: when I'm looking at this screen shot, I'm always thinking that you have such small screen...