Ok just before we go off-topic and start talking about magic in here, here is my opinion about playerset development.Talaroc wrote:To be a little clearer:
Talaroc's List-O-Sprites To Make for TMW:
Standing
Sitting
Walking
Running
Flying (discussed a while ago)
Climbing
Getting hit
Dying
Dodging (for when enemies miss)
Blocking
Punching/thrust attack (both hands)
Kicking
Throwing
Two-handed throwing)
Bow attack
Slashing horizontally
Slashing vertically/smashing
Two-handed weapon thrusting
Two-handed weapon slashing horizontally
Two-handed weapon slashing vertically/smashing
Whip attacking
Tired/low-HP stance
Waving
Lying down
Casting spell (got a really sweet idea for these...includes casting on self and directional/targeted casting)
Falling
Jumping
Aaand...that's all I can think of right now. All of those are going to be in all four directions, in multiple skin tones (easy to do), with both male and female sheets.
Eventually.
High priority:
Standing -> 1 frame
Sitting -> 1 frame
Walking -> 6 frames
Dying -> 1 frame (could be the same for the 4 directions)
Punching/thrust attack (one hand) -> 4 frames
Bow attack -> 4 frames
Slashing -> 4 frames
Two-handed weapon thrusting -> 4 frames
Two-handed weapon slashing -> 4 frames
Whip attacking -> 4 frames
Casting spell -> 4 frames
Throwing -> 4 frames
Medium priority:
Getting hit -> 1-4 frames
Dodging/Blocking attack with shield -> 1-4 frames (yeah they could be combined in my opinion)
Altered status (poison, confusion, plague, low HP, tired, ...)
Freestyle movements:
Riding (I guess this one could be also a medium priority one)
Jump, run, climb, fly (fly? ), fall -> 1-6 frames
With high priority I mean necessary sprites to start with. Medium priority means we will add them for sure, but not in the first release. Freestyle movements are a nice add-on but not necessarily need to be included. Of course this is only my opinion and probably I'm forgetting about something.
Just think that high priority sprites are 41*4 = 164 sprites to be done, that means that every equipment item (except weapons) will require at least 164 sprites. According to the actual rate of graphics development, I think this will require about 2 centuries to develop a full equipment. We have to really set a wise choice, we could discuss it at the meeting today.