woodland tileset

All development of pixel art, maps and other graphics.


xand
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Post by xand »

Woo really promising map-part.
The only bad thing for me is that a complete Woodland Tileset Map with
monsters most likely won't make it for next release. :P
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Crush
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Post by Crush »

the picture is about the trees, not about the path or the other stuff on the picture. please concentrate on that topic!

especially i would like to know what you like better. the regular shaded trees by kinetic on the left or the rough shaded trees by me on the right side.
xand wrote:Woo really promising map-part.
The only bad thing for me is that a complete Woodland Tileset Map with
monsters most likely won't make it for next release. :P
i could finish it, but sadly the monster artists won't. so i resceduled the release of the woodland maps to version .18 on the wiki.
xand
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Post by xand »

My hope is that the maps will be released inbetween the stable releases on CVS.
Altough non-CVS Players will get a map-error...
Hmm... will you use the Update system for that ?

Back to topic :roll: :
I prefer right shading of Kinetics trees.
( the orig. trees have that strange bulb at right bottom that
doesn't seem to be a part of the tree - strange shading)
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degen
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Post by degen »

I also prefer crush shading on kinetics tree's gaev them that little extra to amke them look more alive.

Good work on improving those tree's Crush ;)
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Da east is green
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ElvenProgrammer
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Post by ElvenProgrammer »

I prefer your shading because it's a bit more wild, but it seems as if there are 2 horizontal lines which I'd remove.
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Kineticstorm
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Post by Kineticstorm »

Uh, Crush don't make me hit you! :twisted:
That tree you used as my example was the first tree I made which is a bad example because I made newer ones. Haven't you noticed me posting newer shading on the tree? :?

Well anyway, I improved my shading... This is my tree now.
Image

And this is my tree on the map. Mine is the left one (again).
Image
Last edited by Kineticstorm on 26 Sep 2005, 13:44, edited 2 times in total.
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ElvenProgrammer
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Post by ElvenProgrammer »

It still fades to much into the grass on the lower right side, try to darken the outline...
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Kineticstorm
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Post by Kineticstorm »

Ok... I darkened the outline on my tree on the lower right side...
I think the darker the outline the more it fades into grass but whatever :roll:
I edited my previous post with the new version :?
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Modanung
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Post by Modanung »

I think it would also improve a lot if the trees dropped some shadow on the grass.
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degen
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Post by degen »

Modanung could be right in that i dont think it needs more shadow on the tree but perhaps giving the tree a shadow as well would improve it.

Btw kinetic great work on making that tree :) the leaves are great !!

hmm and the grass perhaps it needs a lighter color, more yellowish perhaps to make it stand more on its own?

Also
I made a new grass tile from scratch _no_ training in this one
all started out with only TS and what i have learned you can even check up on it dont mind :D
But i do think i need to work more on tis edges to make it less bound on its place since i liked how switching vertical and horizontal could add that wildness to a tile this one had a few corners in it that didnt like it if by payin attention you can see them. but its all one and the same tile.
ooh and i remember the post before with a "whole in the ground" suggestion evry common in snes rpg's so i did one as well but it didnt go well at all (think i need to study crush's cliff tiles since they where made really good)

Image

Here is tiles:
Image

Image
Let em tell da' king
Da the east belongs to Morglum
Da east belongs to da orcs
Da east is green
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Crush
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Post by Crush »

degen, your grass looks more like a tree texture to me (but a damn fine one). it seems that's because it is seen from top down, not from a 45? angle.
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ElvenProgrammer
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Post by ElvenProgrammer »

Yeah it looks more as if they were fallen leaves from a tree more than grass, anyway they look damn nice.
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degen
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Post by degen »

actualy i agree with that one ^^ after viewing it up adn down a few times it sure do look more liek fallen leafs then grass perhaps shading them in red/brown color might make something out fo it
Let em tell da' king
Da the east belongs to Morglum
Da east belongs to da orcs
Da east is green
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Talaroc
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Post by Talaroc »

I would reduce the contrast between the light and dark a little bit, but otherwise yes, that's a damn fine fallen leaves tile.
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degen
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Post by degen »

hehe yeah and now that i do pay more attentio to the hole i think its good need some work on the "dirt" else it looks good imo.
Let em tell da' king
Da the east belongs to Morglum
Da east belongs to da orcs
Da east is green
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