
so we can have more room in fullscreen instead of the bulky chat and windows clogging our sight

This forum houses many years of development, tracing back to some of the earliest posts that exist on the board. Its current use is for the continued development of the server and game it has always served: The Mana World.
I agree, and the arrow should flash/pulsate when there are unread private/personal messagesMagick wrote:You should create a tab for the chat box and put it on the side. Like set the chat box on the side and have a arrow and when you click the arrow the chat box shows up. Along with the stats and item bar.
That could be allright, but the base resolution that things are scaled from should be 1024x768; ktm was correct in the statement that most people are running with that or better these days. Scaling down to fit smaller resolutions shouldn't be any problem, although I would quite like to use Magick's suggestion of tabbed offscreen windows (although I think basic stats should always be visible; perhaps in a bar along the top rather than a box in the corner).Bjørn wrote:To get back to the topic of screen usage on higher resolution than 800x600, I think we could scale the map and objects (at least in OpenGL) to fit any resolution, while keeping the GUI elements 1:1. So you wouldn't see more in a higher resolution, but you would have more space for the windows.
The thing we'd want to prevent though, is one player seeing more than another player simply because he runs a higher resolution. The 800x600 guy would have a hard time hiding from the 1600x1200 guy.javaroast wrote:I've been playing with higher resolutions in the CVS version on Windows and it works out pretty well. I haven't tried it on Linux yet though. I'm not noticing any distortion or anything like that other than the opening graphic which I didn't scale in my build.