If this system is implemented, we will have to loose many quests or change their rewards.
A tier system works in that equipment comes at different levels and types.
Each equipment will be dedicated to a stat, and given a noun.
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Strength - Bear
Agility - Cat
Vitality - Turtle
Intelligence - Owl
Luck - Rabbit
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Level Range Adj. Bonus
--------------- ------------ --------
1-9 Inferior 10
10-19 Minor 20
20-29 Lesser 30
30-39 Casual 40
40-49 [None] 50
50-59 Formal 60
60-69 Greater 70
70-79 Major 80
80-89 Superior 90
90-98 Legendary 100
99 Mystic 110
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Slot Percent Value
----------- ----------------------
Main Hand 20%
Off Hand 20%
Chest 15%
Head 15%
Leg 15%
Gloves 5%
Boots 5%
Ring 5%
Now to create a new piece of gear... You simply follow the format:
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[Adj.] [Slot] of the [Noun]
For example
"Greater Leggings of the Bear" would have the following stats:
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Min level: 60
+11 Strength (70 * 15%)
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Min level: 20
+3 Intelligence (20 * 15%)