[FND] Graveyard Inn NPCs
Re: [REQ] NPCs For New Content Release
Skipy, don't you think that this "cart-frame.gif" is very scary? Because, I was doing the concept art for the guards, and I thougth: "let's make a guard with exposed muscles, full of clotted blood and flies above him" But, I thought better and gave up of this hell's vision.
Anyway, we enter in a question: has this game a age group?
Re: [REQ] NPCs For New Content Release
This game is for adults.
For this release, we won't get into malicious gore. Good characters will stay at the inn, though ominous graphics which hint at bad things or tragic things can work.
For this release, we won't get into malicious gore. Good characters will stay at the inn, though ominous graphics which hint at bad things or tragic things can work.
Current character is "Abolish".
Re: [REQ] NPCs For New Content Release
Well, I already heard reports about people letting their elementary school kids play it. I am pretty sure we have a lot of players under the age of 12.Wombat wrote:This game is for adults.
But this is an interesting topic we should discuss someplace else: what is the minimum age for playing TMW? Because this also affects how strict GMs should be with moderating public chat.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Re: [REQ] NPCs For New Content Release
Okay, here's an update on what is wanted for this release:
No more skeletons unless they look really cool.
No more zombies or things with eyeballs falling out of their faces, we got two, which is enough.
Inn is not an evil release, it is a release for people that will use the Inn in the graveyard, they are dead, but not necessarily evil.
Blue skin and pale skin seem to do good. Creepy looking faces. Fat and/or short NPCs would be great. Some more ghosts would also be good.
An evil NPC release might use stuff that is too evil for this one in the future, but let's focus on this release.
No more skeletons unless they look really cool.
No more zombies or things with eyeballs falling out of their faces, we got two, which is enough.
Inn is not an evil release, it is a release for people that will use the Inn in the graveyard, they are dead, but not necessarily evil.
Blue skin and pale skin seem to do good. Creepy looking faces. Fat and/or short NPCs would be great. Some more ghosts would also be good.
An evil NPC release might use stuff that is too evil for this one in the future, but let's focus on this release.
Current character is "Abolish".
Re: [REQ] NPCs For New Content Release
creepy/scary??-yes i think it is...not sure if i would call him evil, he is just doing his job(someone has to tag there toes )Tengu wrote:
Skipy, don't you think that this "cart-frame.gif" is very scary? Because, I was doing the concept art for the guards, and I thougth: "let's make a guard with exposed muscles, full of clotted blood and flies above him" But, I thought better and gave up of this hell's vision.
Anyway, we enter in a question: has this game a age group?
..ill put it on hold tell a later date...(i did a idea and had to get it out of my head)
as far as what is left to do on (npc's) ..theres a lack of ghosts...the innkeeper one looks grate and i think more in that style would be grate for Brewer,Drunk Couple,and the Bartender(imo)...Wombat wrote:Okay, here's an update on what is wanted for this release:
No more skeletons unless they look really cool.
No more zombies or things with eyeballs falling out of their faces, we got two, which is enough.
Inn is not an evil release, it is a release for people that will use the Inn in the graveyard, they are dead, but not necessarily evil.
Blue skin and pale skin seem to do good. Creepy looking faces. Fat and/or short NPCs would be great. Some more ghosts would also be good.
An evil NPC release might use stuff that is too evil for this one in the future, but let's focus on this release.
let me know if the cart is useful for this list and ill pick it back up ..other wise ill put it away for now..
------------skipy
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.
"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
Re: [REQ] NPCs For New Content Release
here..it may need more?
-----------skipy
-----------skipy
- Attachments
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- beerguy.png (5.97 KiB) Viewed 2669 times
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.
"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
Re: [REQ] NPCs For New Content Release
Sorry, I know this is graphics, but: you're putting an inn at the graveyard...? I didn't know you were doing graveyard work.
Also, if you read the woodland cemetery article: http://wiki.themanaworld.org/index.php/ ... d_Cemetery
a Truk Dermish character was intended for a boss -- if you all are in zombie-making moods.
Also, if you read the woodland cemetery article: http://wiki.themanaworld.org/index.php/ ... d_Cemetery
a Truk Dermish character was intended for a boss -- if you all are in zombie-making moods.
Re: [REQ] NPCs For New Content Release
No, we are not in a zombie making mood. Please come to #tmw-content or visit the hidden Council forum to stay informed on content. This was discussed about a month ago on content updates there.
These questions after the fact and on public forums really should be put up on Council instead of public development to prevent the derailment of these threads.
These questions after the fact and on public forums really should be put up on Council instead of public development to prevent the derailment of these threads.
Current character is "Abolish".
Re: [REQ] NPCs For New Content Release
Is his neck broken? If you want to use, please try the same or similar ghost floating animation Reid has. This will make it a really awesome.skipy wrote:here..it may need more?
Current character is "Abolish".
Re: [REQ] NPCs For New Content Release
neck broken ??---i was going for a fall back slack look for the head ...so yah sure it can be...Wombat wrote:Is his neck broken? If you want to use, please try the same or similar ghost floating animation Reid has. This will make it a really awesome.skipy wrote:here..it may need more?
heres the first try at the ghost moving..not to bad (imo)..
if you like it im make the sprite sheet..
-----------skipy
- Attachments
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- beerguy-frame.gif (12.23 KiB) Viewed 2627 times
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.
"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
Re: [REQ] NPCs For New Content Release
Make him moove pixel by pixel, and you can add more light on the ghost? Or maybe red light? Evil ghost...skipy wrote:neck broken ??---i was going for a fall back slack look for the head ...so yah sure it can be...Wombat wrote:Is his neck broken? If you want to use, please try the same or similar ghost floating animation Reid has. This will make it a really awesome.skipy wrote:here..it may need more?
heres the first try at the ghost moving..not to bad (imo)..
if you like it im make the sprite sheet..
-----------skipy
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
-- Ford Prefect
Re: [REQ] NPCs For New Content Release
Thanks, I don't have any time for IRC these days. I was there many months ago when discussion of the graveyard began and an article was created on the wiki outlining future work.Wombat wrote:No, we are not in a zombie making mood. Please come to #tmw-content or visit the hidden Council forum to stay informed on content.
Anyway, my comment was directed to the artists that are creating zombies aplenty. I'm pretty sure Wario and Beetlejuice weren't on your request list either.
Re: [REQ] NPCs For New Content Release
""Make him moove pixel by pixel, and you can add more light on the ghost? Or maybe red light? Evil ghost.."" ------i think i got it? the gif is being odd on this post ..
----------------------------skipy
----------------------------skipy
- Attachments
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- beerguy-frame.gif (18.26 KiB) Viewed 2598 times
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.
"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
Re: [REQ] NPCs For New Content Release
If youw ant I can creat the same effect as the innkeeper ghost, just give me the xml files ^^skipy wrote:""Make him moove pixel by pixel, and you can add more light on the ghost? Or maybe red light? Evil ghost.."" ------i think i got it? the gif is being odd on this post ..
----------------------------skipy
It's long and bored to do him moove... leave me this task
Or try to do him moove him 8 with 15layers... If you see what I mean
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
-- Ford Prefect
Re: [REQ] NPCs For New Content Release
here is the file...do with as you will ...
if you want to try to finish the hangman as a ghost as well ....feel free(unless 3 ghost is to many)...if you dont then i will get to it when im done with the reaper dead-frames...
thanks for the help----------skipy
if you want to try to finish the hangman as a ghost as well ....feel free(unless 3 ghost is to many)...if you dont then i will get to it when im done with the reaper dead-frames...
thanks for the help----------skipy
Reid wrote:If youw ant I can creat the same effect as the innkeeper ghost, just give me the xml files ^^skipy wrote:""Make him moove pixel by pixel, and you can add more light on the ghost? Or maybe red light? Evil ghost.."" ------i think i got it? the gif is being odd on this post ..
----------------------------skipy
It's long and bored to do him moove... leave me this task
Or try to do him moove him 8 with 15layers... If you see what I mean
- Attachments
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- beerguy-frame.xcf.gz
- (14.53 KiB) Downloaded 76 times
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.
"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana