ZidgelT wrote:i love this one! i think he's cute! it would be perfect.skipy wrote:hmmmmmm maybe
I think I'm with Zidge on this one....I kind of like the raccoon concept for a bandit. he looks cute and sneaky.
ZidgelT wrote:i love this one! i think he's cute! it would be perfect.skipy wrote:hmmmmmm maybe
Skipy, the next content release may use this bandit as the bandit lord. Can you complete it? It will be a challenge to character levels 30 and bring the fairy hat and forest armor into the game. I already have a map from argul and quest scripting by kaster is on the way. Not wanting to pull you off the work you are doing now, but you are so close to done with this I'd like to use it so we can have a September new content release. As always, you are doing an awesome jobskipy wrote:a stab at getting progress ..
needs work..
--------------skipy
i cant see why not ....Wombat wrote:Skipy, the next content release may use this bandit as the bandit lord. Can you complete it? It will be a challenge to character levels 30 and bring the fairy hat and forest armor into the game. I already have a map from argul and quest scripting by kaster is on the way. Not wanting to pull you off the work you are doing now, but you are so close to done with this I'd like to use it so we can have a September new content release. As always, you are doing an awesome jobskipy wrote:a stab at getting progress ..
needs work..
--------------skipy
When we would integrate this into the client it would work for about a week until 4144 adds a switch to ManaPlus to deactivate the opaqueness.MerlinX420 wrote:I don't know if it would be possible but maybe you could have it where the bandits are half opaque and are in "stealth" until you get within range.
That way you kinda get ambushed by the bandits as you walk up on them.
Can you make the Bandit lord just like the player set frames so I can apply weapons onto it without difficulty? It would save me a lot of time. This is due very soon and has a high priority. Appreciate your efforts.skipy wrote:round #1
this is cleaned up with a death frame...thinking of adding more (not to much more) not sure what ...
as is it could be called done...and should work...let no know soon it it needs more.....
--------------------skipy
this should fix that ...hands are now in same place as player set....it should sink up fine now....please test ,and if you find it still dose not want to work i will put the bow on the sheet with him....Wombat wrote:Can you make the Bandit lord just like the player set frames so I can apply weapons onto it without difficulty? It would save me a lot of time. This is due very soon and has a high priority. Appreciate your efforts.skipy wrote:round #1
this is cleaned up with a death frame...thinking of adding more (not to much more) not sure what ...
as is it could be called done...and should work...let no know soon it it needs more.....
--------------------skipy
yes ...i can do this and ill have it out really soon....the reason i had it like this was all the talk in the past of "why is there no short guys in the mana world"...was thinking a short boss would be cool to see but if it slows the boss hitting game i will fix it fast .. i could try some thing like this for the snow map maybe......ill post it soon...Wombat wrote:Could you make this sprite completely match the player male base? Juggling the xml is one problem, which I can do with a little effort, but I'd like this sprite to be usable beyond this one monster, should anyone desire to. It also would be a lot cleaner that way. Right now, I'd have to change a handful of numbers to match the frames, but if someone would want to fix this in the future, the missing frames will be a problem. Also it just is cleaner this way.