New castle wip 5: check it out
Ultim hehe yeah i know what you ment with the darker stones higher up (no to honest i only did 3 tiles and i accidently put in 4 columns in Tile studio so in lazinezz i jsut threw em in there >_<
the wall section with shades above the "feet" tile is supposed to be for below the top section which on most walls go over the edge of hte wall and casts shadows (as said i was very lazy last night and tirerd) just wanted soem thoughts regarding its shadows and stuff like that likes and dislikes about the style etc etc
and yeah the bricks are to small for walls that i know (i did them with purpose for houses so) as for the style of how it was tiled it reminded me more of a wall of a fortress then the side of a house ... if you get what i am saying
the wall section with shades above the "feet" tile is supposed to be for below the top section which on most walls go over the edge of hte wall and casts shadows (as said i was very lazy last night and tirerd) just wanted soem thoughts regarding its shadows and stuff like that likes and dislikes about the style etc etc
and yeah the bricks are to small for walls that i know (i did them with purpose for houses so) as for the style of how it was tiled it reminded me more of a wall of a fortress then the side of a house ... if you get what i am saying
Let em tell da' king
Da the east belongs to Morglum
Da east belongs to da orcs
Da east is green
Da the east belongs to Morglum
Da east belongs to da orcs
Da east is green
- ElvenProgrammer
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I think Crush is right, the wall still seems too flat. I'd like you to add more texture which I mean giving it the feeling of being a real material, not just plastic as someone said. I'm thinking at it as of sandstone, old and ruined by time, not as new as if it was built 2 days ago and it only has got some cracks here and there. Anyway in the whole it starts to look nice.
- Modanung
- Grand Knight
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I think it's far from finished:
-Texture needs a lot of improvement
-It's all in all pretty flat and boring; improve the shading
-Towers need improvement
-The wall stands straight up, it should be steep but slightly angled
-All bends are jerky and sharp
Still Missing:
-Diagonal walls
-Wall intersections
-I don't see a way to get on the wall; add some ladders and stairs.
-Texture needs a lot of improvement
-It's all in all pretty flat and boring; improve the shading
-Towers need improvement
-The wall stands straight up, it should be steep but slightly angled
-All bends are jerky and sharp
Still Missing:
-Diagonal walls
-Wall intersections
-I don't see a way to get on the wall; add some ladders and stairs.
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the carvings were a good idea, but they look quite 2 dimensional. there should be a light source in the southwest. don't create the carvings by drawing the outlines of the shapes, draw them by drawing the shadows and highlights caused by the light source.
you should also keep the light source in mind when shading the curve tiles.
you should also keep the light source in mind when shading the curve tiles.
Last edited by Crush on 08 Oct 2005, 21:40, edited 1 time in total.
The game is not using a downwerd sky light?, as for the carvings, ill play with the shadows and pop them more out if you like.Crush wrote:the carvings were a good idea, but they look quite 2 dimensional. there should be a light source in the southwest.
you should also keep the light source in mind when shading the curve tiles.