As we both said, the tileset layout is locked, but not all tiles are finished?MerlinX420 wrote:I'm not quite sure what you mean.Rotonen wrote:Not elegant and done yet, but deemed mapping-safe?
[REQ] Tileset: Crypt_indoor
Re: [REQ] Tileset: Crypt_indoor
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Re: [REQ] Tileset: Crypt_indoor
I think that was just bad layering by me done on the fly.Rotonen wrote:As we both said, the tileset layout is locked, but not all tiles are finished?MerlinX420 wrote:I'm not quite sure what you mean.Rotonen wrote:Not elegant and done yet, but deemed mapping-safe?
Yes the tiles could use some finishing touches.
MerlinX420
Computer games don't affect kids, I mean if Pac Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music. Has anybody seen this princess I'm looking for?
Computer games don't affect kids, I mean if Pac Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music. Has anybody seen this princess I'm looking for?
Re: [REQ] Tileset: Crypt_indoor
Haven't time to read all this right now, so not sure if it's been mentioned, but where the walls meet the floor the latter should be in front of the former a bit. The wall should sit among the stones, not on them. If that makes sense.
Re: [REQ] Tileset: Crypt_indoor
Why should I?skipy wrote:is there a other version ....it would be helpful if you could post it...
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Re: [REQ] Tileset: Crypt_indoor
cuz otherwise no one will buy your chainsaws anymorei wrote:Why should I?skipy wrote:is there a other version ....it would be helpful if you could post it...
lvl 7X | God made Weed, Men made beer... In God we Trust
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Re: [REQ] Tileset: Crypt_indoor
Actually those are German chainsaws :P Give me another reason... please.kickinyourface wrote: cuz otherwise no one will buy your chainsaws anymore :P
Re: [REQ] Tileset: Crypt_indoor
for the betterment of the game...and for the enjoyment of the people that play the game....i wrote:Why should I?skipy wrote:is there a other version ....it would be helpful if you could post it...
---------skipy
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.
"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
Re: [REQ] Tileset: Crypt_indoor
A lose floor (Dirt,grass,straw,gravel) would be above the bottom lvl of the floor just slightly. To make it look like the pavers protrude I could raise them, but then that would be custom floor/wall tiles for every wall bottom and that would break layout. If it was a flat floor the wall would be built on top of the floor.poison_ivy wrote:Haven't time to read all this right now, so not sure if it's been mentioned, but where the walls meet the floor the latter should be in front of the former a bit. The wall should sit among the stones, not on them. If that makes sense.
If Irk doesn't want to release it before it's ready he doesn't have to. The first time he suggested I was using an outdated set I went digging thru the forums and the tmw git and couldn't find a newer one. Crush I think posted the link that was on Irk's blog and it had the same 0.0.4 version I was using. I have limited resources and have alot of chaos in my life atm and I don't have the time to nit pick and play games to get a project done. I get it to do what we need it to do and move on to the next.
I was able to edit up a set that serves the purpose to portray a crypt environment in a short period of time because I was able to use the set that Irk previously released as a gpl tileset. (among the other tmw art and helpfull suggestions along way)
If he updates and releases a final version then I will revise my editing of his set into a new set that will maintain layout.
I will try to make the correct top corner turns that Rotonen pointed out. I think I just over-layered stuff for alot of tight turns to show the even and odd set transitions. (The tight circle shapes could be nice)
If there's anything else that the mapper needs or that should be done immediately before layout is froze and work goes to FND I need to know now as I might not get anything done for a few more days if not a week or even longer considering alot of my future is up in the air atm.
Last edited by Merlin on 23 Sep 2010, 03:01, edited 1 time in total.
MerlinX420
Computer games don't affect kids, I mean if Pac Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music. Has anybody seen this princess I'm looking for?
Computer games don't affect kids, I mean if Pac Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music. Has anybody seen this princess I'm looking for?
Re: [REQ] Tileset: Crypt_indoor
I think whatever sort of floor it was the wall would be built first, then the floor laid around it.
Re: [REQ] Tileset: Crypt_indoor
poison_ivy wrote:I think whatever sort of floor it was the wall would be built first, then the floor laid around it.
Have you built a block wall? A load bearing block wall mind you? It would sit on concrete. This is a stone floor that seems rather flat. I have many times with many different materials. I know how a wall is built.
I wouldn't put a load-bearing wall in dirt where it could sink. It would be on the base foundation.
(edit:sorry if I seem rude but I'm kinda cranky atm! XD )
One thing I did was try and keep the tiles so that they build the same way as Irk's block-walls. I wasn't going to alter total wall layout. That's they way he made the walls and I kept them that way.
MerlinX420
Computer games don't affect kids, I mean if Pac Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music. Has anybody seen this princess I'm looking for?
Computer games don't affect kids, I mean if Pac Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music. Has anybody seen this princess I'm looking for?
Re: [REQ] Tileset: Crypt_indoor
Not the best job I've ever done, but hopefully you can see what I mean.
Re: [REQ] Tileset: Crypt_indoor
Unless Irk plans on changing that bottom on his whole set, I'm not gonna make this set dimensionally different then the original block wall set. Needless to say the wall would not be "In" the floor. It's on top of it.
Now that would be the way to do it if I had a tile floor or a wood floor that was layered on top of the real foundation.
Those would be floors that are laid around the wall.
I see no difference except the bottom block is a little smaller.
Now that would be the way to do it if I had a tile floor or a wood floor that was layered on top of the real foundation.
Those would be floors that are laid around the wall.
I see no difference except the bottom block is a little smaller.
MerlinX420
Computer games don't affect kids, I mean if Pac Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music. Has anybody seen this princess I'm looking for?
Computer games don't affect kids, I mean if Pac Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music. Has anybody seen this princess I'm looking for?
Re: [REQ] Tileset: Crypt_indoor
After looking at it again I noticed that irregularities that Rotonen pointed out are from the original work and has been fixed in I's latest release. The layout is still locked but I will attempt to make the changes based off what he has done to improve upon the block set.
MerlinX420
Computer games don't affect kids, I mean if Pac Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music. Has anybody seen this princess I'm looking for?
Computer games don't affect kids, I mean if Pac Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music. Has anybody seen this princess I'm looking for?
Re: [REQ] Tileset: Crypt_indoor
Primo - I'm not planningMerlinX420 wrote:Unless Irk plans on changing that bottom on his whole set, I'm not gonna make this set dimensionally different then the original block wall set. Needless to say the wall would not be "In" the floor. It's on top of it.
Secundo - My author code is Iru not Irk (it's also placed on my wikipage http://wiki.themanaworld.org/index.php/User:Irukard)
I'm not so sure that I fixed that consciously. Better check it twice. For next week I managed to finish gateway and some windows.MerlinX420 wrote:After looking at it again I noticed that irregularities that Rotonen pointed out are from the original work and has been fixed in I's latest release. The layout is still locked but I will attempt to make the changes based off what he has done to improve upon the block set.
Re: [REQ] Tileset: Crypt_indoor
/facepalm
Now if I didn't lose all the stuff I had as temp files I would be able to change all that in a second. (I really need to get a computer that's mine. I need linux and not this horrible fischer-price os.)
Actually you did fix it in your latest version.
Now if I didn't lose all the stuff I had as temp files I would be able to change all that in a second. (I really need to get a computer that's mine. I need linux and not this horrible fischer-price os.)
Actually you did fix it in your latest version.
MerlinX420
Computer games don't affect kids, I mean if Pac Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music. Has anybody seen this princess I'm looking for?
Computer games don't affect kids, I mean if Pac Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music. Has anybody seen this princess I'm looking for?