VisorHelmet, Barrel & co
Re: some pixels...
Heh, great idea, Matt approves.
Does it hide you completly while sitting down?
Does it hide you completly while sitting down?
- ChefChelios
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Re: some pixels...
yes it does... you see only the eyes and the chara name at the front frame.. and just the barrel+chara name at the back frameMatt wrote:Heh, great idea, Matt approves.
Does it hide you completly while sitting down?
Re: some pixels...
The barrel has potential, and I can see a use for it in the somewhat distant future as well.
There are just a few things wrong with it. Unfortunately, the first one of these would require a complete redraw of the item:
Perspective.
If you look at the little barrel and then the small one, you'll notice that the circles are different shapes. Since they're both from a forty-five degree angle, they should both be the same.
If you enlarge the small barrel and draw around its outside on another layer, then delete it, you could fill this in for your larger barrel.
The second one shouldn't be too hard if you're redrawing it anyway:
Texture.
Assuming these barrels are made from the same wood, the texture on each will be the same. That of the original barrel is rough, maybe slightly weathered. Yours seems to be smooth and freshly-cut. Zoom right on the small barrel and look at the way the pixels have been carefully placed - it's not random. Copy this pattern, but not the layout, onto your larger barrel. Because your planks will be wider, you could also draw the wood texture at a larger scale, but not too much. It shouldn't look like it's from a giant tree.
Those metal bandy things.
Three is a good number for such a large barrel, but make sure the middle one is precisely in the centre of them. They could also be a bit wider.
One last thing.
It's not a problem, but it might be cool if, when you're sitting down, the eyeholes disappear.
There are just a few things wrong with it. Unfortunately, the first one of these would require a complete redraw of the item:
Perspective.
If you look at the little barrel and then the small one, you'll notice that the circles are different shapes. Since they're both from a forty-five degree angle, they should both be the same.
If you enlarge the small barrel and draw around its outside on another layer, then delete it, you could fill this in for your larger barrel.
The second one shouldn't be too hard if you're redrawing it anyway:
Texture.
Assuming these barrels are made from the same wood, the texture on each will be the same. That of the original barrel is rough, maybe slightly weathered. Yours seems to be smooth and freshly-cut. Zoom right on the small barrel and look at the way the pixels have been carefully placed - it's not random. Copy this pattern, but not the layout, onto your larger barrel. Because your planks will be wider, you could also draw the wood texture at a larger scale, but not too much. It shouldn't look like it's from a giant tree.
Those metal bandy things.
Three is a good number for such a large barrel, but make sure the middle one is precisely in the centre of them. They could also be a bit wider.
One last thing.
It's not a problem, but it might be cool if, when you're sitting down, the eyeholes disappear.
Re: some pixels...
The barrel is an excellent idea
It should even permit to avoid certain monsters, IMHO. Would be fun.
Best regards.
It should even permit to avoid certain monsters, IMHO. Would be fun.
Best regards.
- ChefChelios
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Re: some pixels...
i have drawn a new barrel(2) without texture, shade...bla bla bla ...but it have the right perspective... 100:70
maybe my "wrong perspective" is working better(1&3)...
but thats only my opinion... please improve me if i am wrong
good idea but it doesnt work... cuz i think the player sprites dont follow the forty-five-degree angel rule... if I test the barrel at the chara, then it looks like it want to tilt forward(4)... and each time i look at it i think the side view have to look like this(5)...poison_ivy wrote:Perspective.
If you look at the little barrel and then the small one, you'll notice that the circles are different shapes. Since they're both from a forty-five degree angle, they should both be the same.
maybe my "wrong perspective" is working better(1&3)...
but thats only my opinion... please improve me if i am wrong
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- New Vs Old.png (16.69 KiB) Viewed 2332 times
Re: some pixels...
I guess I see what you mean.
Do you think you can fix the misplaced ring (hoop?) and mimic the texture of the small barrel?
Do you think you can fix the misplaced ring (hoop?) and mimic the texture of the small barrel?
Last edited by enchilado on 28 Sep 2010, 22:50, edited 1 time in total.
- Big Crunch
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Re: some pixels...
I like the tilt. Adds a comedic factor. Aggro shouldn't attack when you are sitting in the barrel. Or they should and the barrel has HP and would break leaving a naked Guy sitting there
sexy red bearded GM
- Coolkid 782
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Re: some pixels...
and you could repair the barrel with raw logs and iron ingots/iron ore, creating a (kind of funny) quest.Aggro shouldn't attack when you are sitting in the barrel. Or they should and the barrel has HP and would break leaving a naked Guy sitting there
~coolkid 782 aka coolkid 782's junk shop
- ChefChelios
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Re: some pixels...
roflBig Crunch wrote:I like the tilt. Adds a comedic factor. Aggro shouldn't attack when you are sitting in the barrel. Or they should and the barrel has HP and would break leaving a naked Guy sitting there
ok here are 2 new front frames... 1xstay & 1xsit ... new shadings and texture...the sit down frame have some dark transparent pixelzzz at the eyeholes... or spyholes?
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- barrel2-2frames.png (6.79 KiB) Viewed 2302 times
Re: some pixels...
Beautiful! Unless another pixel-artist comes along and disagrees, I'd say those are perfect.
I think I already know how this can be used, but it won't be until after Hallowe'en. Page bookmarked so I won't forget about it .
I think I already know how this can be used, but it won't be until after Hallowe'en. Page bookmarked so I won't forget about it .
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Re: some pixels...
here is the final version...
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- kickinyourface
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Re: some pixels...
would like to see the death frame with playersprite once plsChefChelios wrote:here is the final version...
lvl 7X | God made Weed, Men made beer... In God we Trust
yourmistakes wrote: lmfao @ people that think the internet is serious business.
- ChefChelios
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Re: some pixels...
ChefChelios wrote: rip
Lol! .
Regards Jat Lee.
- kickinyourface
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Re: some pixels...
thanks i love this barrel.ChefChelios wrote: rip
lvl 7X | God made Weed, Men made beer... In God we Trust
yourmistakes wrote: lmfao @ people that think the internet is serious business.