[REQ] Tag and Finish the grass tileset

All development of pixel art, maps and other graphics.


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Bertram
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[REQ] Tag and Finish the grass tileset

Post by Bertram »

Hi there,

Disclaimer: I usually don't ask for pixel art and feel free to correct me if I do something wrong.

The grass tileset to be used in CR1 is this one:
http://gitorious.org/+tmw-admins/tmw/cl ... ground.png

Currently, there is no author panel linked to it, (I would first have to know his/her author. Len?)
and I'm not sure whether there are sufficiently different tiles in it.

I'm then opening this [REQ] in order to get feedback upon those points.

Thanks for your answers and improvements.

My best regards.
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Merlin
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Re: [REQ] Tag and Finish the grass tileset

Post by Merlin »

I'm not sure who made this set. I do know that it needs some work.
It really needs some kind of roadway and dirt (tilled or untiled for different uses.)
I might try working on this myself considering it's the only thing preventing me from making at least a place holder map for the new academy.

Regardless I should have a map done soon.
MerlinX420
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Crush
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Re: [REQ] Tag and Finish the grass tileset

Post by Crush »

I think that the color of the low grass is awful (looks like slime IMO), but I know that everyone disagrees with my taste of color when it comes to grass.
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Bertram
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Re: [REQ] Tag and Finish the grass tileset

Post by Bertram »

Hi,

I'd actually have nothing a few possible grass recolorations, just for our eyes ;)

But curiously noone knows where the tileset comes from?

Best regards.
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IvanMorve
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Re: [REQ] Tag and Finish the grass tileset

Post by IvanMorve »

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Bertram
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Re: [REQ] Tag and Finish the grass tileset

Post by Bertram »

Thanks Ivan,

I'll tag the grass tileset asap.

Best regards.
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enchilado
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Re: [REQ] Tag and Finish the grass tileset

Post by enchilado »

That set is still terribly mirrored. Look at the corner tiles - in each square, each corner is the same. Somewhere about the place I have a corner redraw I started on... non-mirrored. In fact I think I posted it under the development thread for this piece.

Ah yes, here: http://forums.themanaworld.org/viewtopi ... &start=127

As you can see, I didn't finish it, but (and I say this though I dislike commenting on my own art) I think the corner tiles I've redrawn look far nicer than having them mirrored.

What's more, those corners took me just a few minutes each. So quick that I may finish them at some point... but I wouldn't wait around, as I notoriously never get around to anything.
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Bertram
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Re: [REQ] Tag and Finish the grass tileset

Post by Bertram »

Hi Ivy,

I get the point. For the others, here are the two images:
Current:
graphics-tiles-CR1-nature-ground.png
graphics-tiles-CR1-nature-ground.png (122.96 KiB) Viewed 6249 times
Ivy's redo start:
beachgrass.png
beachgrass.png (123.79 KiB) Viewed 6249 times
Can someone finish the improvement?

Best regards.
hkurn
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Re: [REQ] Tag and Finish the grass tileset

Post by hkurn »

Filled the 6 missing tiles and fuzzed some adjacent outlines:
beachgrass.png
beachgrass.png (128.17 KiB) Viewed 6202 times
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Bertram
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Re: [REQ] Tag and Finish the grass tileset

Post by Bertram »

Hi hkurn,

Thanks for the work, done.

Rotonen, can i update the grass tileset with this one (I'll tag it.)

Best regards.
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enchilado
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Re: [REQ] Tag and Finish the grass tileset

Post by enchilado »

One thing - a few people have mentioned that the colour is a bit weird. I also noticed that the colour in the redo I started is changed from the original, but it's still not very nice-looking.

It's yellowish because it was originally beach grass, but now I see it's "nature-ground". Are you sure that's the right colour for it?
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meway
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Re: [REQ] Tag and Finish the grass tileset

Post by meway »

Crush wrote:I think that the color of the low grass is awful (looks like slime IMO), but I know that everyone disagrees with my taste of color when it comes to grass.
I wont disagree with this.
Each grass set is incomplete. we are missing peaces that cannot possibly be used correctly without layering over existing peaces or simply ignoring the fact that they are missing. In some instances 2 different corners must be in a 32x32 with each-other if we want a really close gap in the grass. Same concept with edges. I might add these 6 or so very small missing tiles.

here an example set with the edges present. This is a standard, also to be noted Man Made, road.

Edit: added a visual example.
Attachments
example.PNG
example.PNG (37.23 KiB) Viewed 6144 times
rocks.PNG
rocks.PNG (2.87 KiB) Viewed 6147 times
Last edited by meway on 09 Oct 2010, 23:28, edited 1 time in total.
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enchilado
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Re: [REQ] Tag and Finish the grass tileset

Post by enchilado »

I tried recolouring it:

Image

Tested most of the colours in here, the highest saturation seems to be 60. What do you think?
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Crush
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Re: [REQ] Tag and Finish the grass tileset

Post by Crush »

Hard to tell. Can you post a mockup?
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
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enchilado
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Re: [REQ] Tag and Finish the grass tileset

Post by enchilado »

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