I found some last map bugs ... probably they are unknown... i dont know, everyone is invited to complete this list
Map: map 012-4.tmx
at positions:
(346,137), (334,138) -> look at picture (layer error)
(362,87), (393,85) -> forgotten to make as obstacle
(473,187), (475,187) -> should be a wall, or? (founded by Alons)
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Graphical map bugs at terra caves (map 012-4.tmx)
Graphical map bugs at terra caves (map 012-4.tmx)
Last edited by Ginaria on 17 Oct 2010, 10:26, edited 3 times in total.
Re: Graphical map bugs at terra caves (map 012-4.tmx)
Hello Ginaria,
As I remember it can't be solved, or it will be unreal, like when you'll be on the other side of this hill, you'll stand on it, not under it.
So it's normal.
I mean not normal that it's on your head, but it can't be solved, I think so.
Cheers, Dark.
As I remember it can't be solved, or it will be unreal, like when you'll be on the other side of this hill, you'll stand on it, not under it.
So it's normal.
I mean not normal that it's on your head, but it can't be solved, I think so.
Cheers, Dark.
Last edited by Dark_Mag on 17 Oct 2010, 08:48, edited 1 time in total.
Re: Graphical map bugs at terra caves (map 012-4.tmx)
Hello Dork_Mog (*Ginaria, not Giniria)Dark_Mag wrote:Hello Giniria,
As I remember it can't be solved, or it will be unreal, like when you'll be on the other side of this hill, you'll stand on it, not under it.
So it's normal.
I mean not normal that it's on your head, but it can't be solved, I think so.
Cheers, Dark.
near these things are completely correct graphics of same thing, unrelated of view or where i stand... so it should be possible to solve...
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Re: Graphical map bugs at terra caves (map 012-4.tmx)
completle possible to fix. it's just a layering issue.
Re: Graphical map bugs at terra caves (map 012-4.tmx)
mee too i saw these error on terranite cave
Its blue like the sea.
Re: Graphical map bugs at terra caves (map 012-4.tmx)
Hum hum, I will corect them, just give me a full list of this bug
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
-- Ford Prefect
Re: Graphical map bugs at terra caves (map 012-4.tmx)
Some missed tiles :
[346;122] To [344;112]
Bad tiles used :
[482;121] [472;114] [489;119] [490;109] [491;101] [484;95]
[346;122] To [344;112]
Bad tiles used :
[482;121] [472;114] [489;119] [490;109] [491;101] [484;95]
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
-- Ford Prefect
Re: Graphical map bugs at terra caves (map 012-4.tmx)
That's what oversized tiles are good for.Dark_Mag wrote:As I remember it can't be solved, or it will be unreal, like when you'll be on the other side of this hill, you'll stand on it, not under it.
- former Manasource Programmer
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Re: Graphical map bugs at terra caves (map 012-4.tmx)
Argul will attempt a remake of the map using the new "automapping" feature. Thank you for bringing this issue to light. Next new content update will hopefully resolve map issues.
Current character is "Abolish".