After digging thru the magic.conf file in eA, I've yet to find an example of how to add a sound fx to a spell.
I'm going to be digging into this over the weekend and figured I might as well as about it.
Since Davis and I seem to be working on some sound fx it would be nice to find a way to test and implement these.
Sound FX for magic
Sound FX for magic
MerlinX420
Computer games don't affect kids, I mean if Pac Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music. Has anybody seen this princess I'm looking for?
Computer games don't affect kids, I mean if Pac Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music. Has anybody seen this princess I'm looking for?
- Freeyorp101
- Archivist Prime
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- Location: New Zealand
Re: Sound FX for magic
"audio" parameter of <effect> tag in client effects.xml.
The server sends the client the effect id, just add a sound file to the effect.
---Freeyorp
The server sends the client the effect id, just add a sound file to the effect.
---Freeyorp
(09:58:17) < tux9th> Freeyorp: your sig on the forums is kind of outdated
Re: Sound FX for magic
thanks for pointing me in the right direction.
MerlinX420
Computer games don't affect kids, I mean if Pac Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music. Has anybody seen this princess I'm looking for?
Computer games don't affect kids, I mean if Pac Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music. Has anybody seen this princess I'm looking for?
- yourmistakes
- Knight
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- Location: North Korea
- Contact:
Re: Sound FX for magic
i can record, generate some effects for magic, if needed. i'm assuming ogg vorbis?
Re: Sound FX for magic
Yes. We only release ogg.yourmistakes wrote:i can record, generate some effects for magic, if needed. i'm assuming ogg vorbis?
Re: Sound FX for magic
Found the effects.xml
Found the line(s) for the lighting fx's.
even had an example of a FX triggering an audio file and particle effect the same way:
seems pretty simple. I edited that in. copied the lighting1.ogg to the sfx dir. Tried it but doesn't work.
Is there something else I would have to do to get this to work?
I'll try adding fx for other things and see if it's just this particular spell.
Found the line(s) for the lighting fx's.
Code: Select all
<effect id="17" audio="sfx/lighting1.ogg" particle="graphics/particles/lightning1.xml"/>
Code: Select all
<effect id="0" audio="sfx/system/levelup.ogg" particle="graphics/particles/levelup.particle.xml" />
Is there something else I would have to do to get this to work?
I'll try adding fx for other things and see if it's just this particular spell.
MerlinX420
Computer games don't affect kids, I mean if Pac Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music. Has anybody seen this princess I'm looking for?
Computer games don't affect kids, I mean if Pac Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music. Has anybody seen this princess I'm looking for?