Posted: 12 Sep 2005, 06:39
Oh well what to say more? The diagonal tiles are strictly at 45?. It could be nice to have them a bit more wild
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easier said than done when you keep tileability and moving objects in mind. but i'll see what can be done when i'm finished with the basic shape.maci wrote:but i guess you need some shadow ..
when they would look more wild, they would look more tiled.ElvenProgrammer wrote:Oh well what to say more? The diagonal tiles are strictly at 45?. It could be nice to have them a bit more wild
Please feel free to be less perfectionist than Talaroc. Talaroc has yet to make his contribution to the game, and while his contribution is important (he's working on the new playerset now), you don't have to take head to what he's asking from you if you feel it's not something you can or want to do.Crush wrote:@everything Talarok said: look at the other tilesets. you can't tell me that my tiles aren't good enough for this game. when i look at the other tilesets i don't understand why i should strive to such a high grade of perfection as you demand. in addition please note that you really lowered my motivation. i had a lot ideas for new tiles in mind this afternoon, but now i don't feel like doing it any more because you demoralized me a lot. just wanted to let you know.
First off, don't take it so harsh! I was pointing out things that I think merit further attention, not laying down a "j00 sux0r g0 4w4y." I expect no less in the way of C&C when I post graphics.Crush wrote:@everything Talarok said: look at the other tilesets. you can't tell me that my tiles aren't good enough for this game. when i look at the other tilesets i don't understand why i should strive to such a high grade of perfection as you demand. in addition please note that you really lowered my motivation. i had a lot ideas for new tiles in mind this afternoon, but now i don't feel like doing it any more because you demoralized me a lot. just wanted to let you know.
Well still I've never seen such matematical perfection in natureCrush wrote:when they would look more wild, they would look more tiled.ElvenProgrammer wrote:Oh well what to say more? The diagonal tiles are strictly at 45?. It could be nice to have them a bit more wild
and don't forget that a mapper has to work with it. take a look at the brown rocks from the desert tileset. they look very natural in the tileset, but have you ever tried to build another shape with them? it looks gross because the tiles are horrible unflexible.
i have to find a compromise between natural look and useability for mapping.
Just keep in mind most of the tiles from that tileset were made in 5 minutes, without reference nor concept, just to have something to work on. Further more they were created in low res (16x16) and then rescaled 2x, so it's obvious they don't have high quality standards. That's why me and Golgo are working on recreating desert1 and desert2 tilesets in higher quality and following the concept art that was developed for the new tulimshar. And "why should you strive to such a high grade of perfection?". Why not if you can reach it? If you like this project and you want to help it to be nice, than if you can do something perfect why not simply do it? We're trying to organize ourselves to elevate our standards of quality, that's why I asked all of you to participate to the artists meetings. And please don't say your motivation was lowered by comments and crtitics or everyone will only say your work is perfect as it is just to have some new fresh tiles and won't care at all about sufficient quality. Anyway if your way is the one to make only basic quality tiles, don't worry, just do it, we will improve them later, or someone else will do it.Crush wrote:@everything Talarok said: look at the other tilesets. you can't tell me that my tiles aren't good enough for this game. when i look at the other tilesets i don't understand why i should strive to such a high grade of perfection as you demand. in addition please note that you really lowered my motivation. i had a lot ideas for new tiles in mind this afternoon, but now i don't feel like doing it any more because you demoralized me a lot. just wanted to let you know.
I would if i could. but i can't. Im not a professional pixel artist. before i started with this project i made some rudimental tiles for a canceled rpg project some years ago, but thats all experience i got. i know you just want me to do the best work i can, but as an amateur i can't make tiles as good as a professional graphic designer with years of experience. regardles how much you push me. at least not yet.ElvenProgrammer wrote:And "why should you strive to such a high grade of perfection?". Why not if you can reach it? If you like this project and you want to help it to be nice, than if you can do something perfect why not simply do it?
You should have noticed by now, that i can stand a lot critique. but there are limits.And please don't say your motivation was lowered by comments and crtitics or everyone will only say your work is perfect as it is just to have some new fresh tiles and won't care at all about sufficient quality.
that's exactly what i do. i want to involve as many people as possible in the development process. 12 people are more creative than one. there is also the problem that you become blind for your own flaws when you work alone. thats why i post work-in-progress screenshots of almost every single tile.maci wrote:i guess its just like he shows his art while it is really in development while othr artist may post a 3/4 and a whole finished version
very bad. to know that something sucks but not why doesn't help me a bit.you walls suck - sorry
very bad, too. it's more friendly but says absolutely the same.your wall tiles need improvement
thats better. at least something i can work with.the shading of the walls look strange
thats a really good critic. it doesn't only states that something is wrong but also whats wrong. now i can try some things and see if it helps or not.the wall texture looks as if it comes toward the viewer. but it should head away from him. maybe there is a problem with the shading?
YES! Thats a really good comment. it doesn't only states whats wrong but even why it is wrong and what i could do to correct it. that really helps me a lot.you made a mistake when shading the wall. you applied the bright color tone to the lower right side of the stones. but considering the light source and the orientation of the stones the upper left side should be the brightest.