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Re: Higher level monsters -> Higher value drops?

Posted: 10 Jul 2010, 02:45
by Speiros01
jaxad0127 wrote:
aelithia wrote:my other issue...... still no patches for us poor mac users.... we miss out on soo much... :(
???????????????????????????????????????????????

0.0.29.1 (the latest released client and the only version official support (with mana dev clients)) is available for mac.
There are a few problems with this client. I don't know if it is regularly updated, and I appreciate there are less mac users than others, but still, the mac crashes when going from one portal to another at times. Certain ones.

If they are updated, then this problem has been overlooked.

Re: Higher level monsters -> Higher value drops?

Posted: 10 Jul 2010, 09:01
by Crush
Unfortunately there is no programmer on the Manasource development team at the moment who owns a mac. This makes it impossible to confirm and fix any mac-specific problems.

Re: Higher level monsters -> Higher value drops?

Posted: 10 Jul 2010, 18:48
by Kage
Speiros wrote: There are a few problems with this client. I don't know if it is regularly updated, and I appreciate there are less mac users than others, but still, the mac crashes when going from one portal to another at times. Certain ones.

If they are updated, then this problem has been overlooked.
Buy me a mac and Ill be happy to look into fixing these issues :)

Re: Higher level monsters -> Higher value drops?

Posted: 29 Jul 2010, 23:30
by skipy
just a idea...

what if there was stuff that would rase and lower ones stats ...like----(heavy armor/ + 10 to vit , - 10 on dex) or some thing like that....it would make you think of what you put on...

-skippy

Re: Higher level monsters -> Higher value drops?

Posted: 30 Jul 2010, 07:56
by 1234
i agree with skipy. also there should be more weapons in this game. we get knife, a sharp knife, a dagger,a sythe, a short sword, a bone knife, and a setzer. what happened to a battle axe, or a cross bow, or a mace. since this game has midevial weapons we cant have ak47s going cammando on a skeleton . but i think we do need a wider variety of weapons.another thing that might be good is to add more high level monsters. all there are is fallen, jacko, lady skeleton, skeleton, 2 types of skull, and a zombie.

Re: Higher level monsters -> Higher value drops?

Posted: 03 Aug 2010, 18:53
by Acegi
@1234 This probably deserves a topic on it's own, you should create one!

Re: Higher level monsters -> Higher value drops?

Posted: 04 Aug 2010, 08:27
by Speiros01
jaxad0127 wrote:
aelithia wrote:my other issue...... still no patches for us poor mac users.... we miss out on soo much... :(
???????????????????????????????????????????????

0.0.29.1 (the latest released client and the only version official support (with mana dev clients)) is available for mac.
The reference is to the 'unofficial' but yet most beneficial patches to the games which us linux and microsoft players get to enjoy.

Even without patches, and using the "official" client, there are issues for mac users, such as previously mentioned in the last post (not the tune they play on the bugle), the dropping out and getting stuck in between dimensions/screens.

" " (I just wanted to see the " " once more)

Re: Higher level monsters -> Higher value drops?

Posted: 04 Aug 2010, 08:32
by Speiros01
Kage wrote:
Speiros wrote: There are a few problems with this client. I don't know if it is regularly updated, and I appreciate there are less mac users than others, but still, the mac crashes when going from one portal to another at times. Certain ones.

If they are updated, then this problem has been overlooked.
Buy me a mac and Ill be happy to look into fixing these issues :)
Does that include if I bought you an apple pie, and a Big Mac, and mixed them together, to create the Apple Mac? If so, you have a deal!!!

Re: Higher level monsters -> Higher value drops?

Posted: 04 Aug 2010, 17:53
by Jaxad0127
Speiros, do try the mana build trapdoor posted.

Re: Higher level monsters -> Higher value drops?

Posted: 04 Aug 2010, 18:11
by Kage
1234 wrote:i agree with skipy. also there should be more weapons in this game. we get knife, a sharp knife, a dagger,a sythe, a short sword, a bone knife, and a setzer. what happened to a battle axe, or a cross bow, or a mace. since this game has midevial weapons we cant have ak47s going cammando on a skeleton . but i think we do need a wider variety of weapons.another thing that might be good is to add more high level monsters. all there are is fallen, jacko, lady skeleton, skeleton, 2 types of skull, and a zombie.
The issus is sprites or other art are missing... If we had more art we would be able to add more.

I am currently wanting to reuse art as much as we with things like the equipment tiers. The same idea can be applied to monsters too, monsters who share the same sprite but different stats.

Re: Higher level monsters -> Higher value drops?

Posted: 09 Aug 2010, 00:58
by 1234
ok kage. no problem. but what can you do about the weapons? theres no "sword" or axe or somthing. im going to take acegis advice and create my own topic about this.