Has not a topic for this been made at least twice?
Things are fine the way they are being ran. There's just too few people helping.
It has been talked about so much that it does more harm than good.
There is a shortage of devotees with enough time to at least keep up in the
midst of better things to do than read dead horse analogies.
The "main" server will be alive as long as people continue
to play it. If you want to keep it around, invite people
over. We've lost some public exposure since moving away from
sourceforge and freenode (I'm not suggesting going back
though)
For a project of about 10 active contributors here is all the work needed:
The list may not look very long... but this is the load of a small corporation (more-so considering our role in the software community)
It's not easy to be "just an artist" or "just a coder"... or "just a GM" even. Once you're under, it is all as a whole relevant to
whether or not effort would be for naught.
To me there seems to be about 5--10 routine coders, Maybe up to 20 when Wombat can request scripts.
So, despite Manasource being their own separate project, they are pitching in.
Artists!! Great Music, graphics, and dialogues are a heart-felt creation that requires isolation from mundanity and tight logic
I read a good remark on IRC that artists have a social interest in creativity, coders are only a little different.
The bad-reactions are few really, Artists get bored... or they become coders instead.
それでも、Strong evidence that Jaxad0127 is
not a robot:
He enjoyed
this scene scape.
and he mapped the area west of Tulimshar.
The main server is not dying as long as you play it. Dismount if you think it is dead.
I'm very thankful to those who have given a donation to buy RAM.
There use to be more people, so in response to the decline I think cut-backs are in order:
- Have a solid set of fewer git repositories easy to remember and watch. Using branches more (in place of -dev and -prod)
- "Small Task" needs to continue somehow.

- Having fun instead of worrying.
- Making it easier to get gp, harder to keep (more use of ingredients)
- Cause money to be less relevant to game play than power in contrast to other players and monsters.
What kind of NPC would want a pearl? Why would the bow maker want your filthy bat wings anyway?
Well... might there eventually be a natural switch to a different currency like pearls?
Wealth springs up out of nowhere when a monster dies...
MONSTERS SHOULD BE LIKE PLAYERS, They have things they want. Like slimes.
Items are persistent and limited, they do not fade away or spring up out of nowhere. Consequently
Monsters would be limited too. They would have given names with their species names.
Sorry for the scattered thoughts and topic jumping.
There's no way to "run things better" without enough help. All that can be done is "clearing off the desk" some. Things will always be changing as long as it stays a development effort. It's not a business, It is a hobby, but not a "mere" hobby.
There's also the zombie-to-dragon monster ratio making it seem more dead than it is.
Rethinking the economy into the whole ecosystem is an idea.
We as humans are accustomed to an economy of "us and everything else".
From the ground up, rethink it. Monsters don't spring items to life out of nowhere.
Items do not fade away when on the ground. Looting monsters do not loot whatever items, they have things they want. "Wild" Monsters spawn with only some of their HP, they seek heal items, specific heal items.
The world state is saved to disk to survive restarts.
Oranges can be consumed, so they can safely appear at the orange trees at times.
Resources like coal and iron are also consumable into crafts, but do not come out of thin air.
What is an example of an item that will not be consumed? Weapons and armors break,
So any item
can be consumed, but for those which
are not yet able to be consumed, they must not come from thin air.
All items are consumable. They can break, they can be eaten, they can be used as ingredients. So they can appear from thin air. BUT much of that is not implemented. Some items persist while appearing out of nowhere (becoming worthless) These items must not come from thin air. A limited quantity of them is allowed in the world and saved to disk. No items fade away. Dirt turns into oranges, oranges into HP, and HP into dirt. The essence is dirt then.
The monster database should have an entry for every monster that will
ever be in the game.
Instead of defining "mouboo" and then making mouboos plural appear and die and reappear, let's rethink that. Instead of "mouboo" we have a CLASS "mouboo" with members "alice", "bob", and "cindy"
They are players, but bots. They have things they want (HP at first) they can grow and get stronger, and they can...
I've talked enough.