Hey all,
Just a few tips to bear in mind for future tracks. You don't have to follow them, but it certainly helps me...
1 - Instrument selection - try to create a 'palette' of sounds before you begin. For TMW, unless they are very organic-sounding, many electronic elements aren't going to fit the feel of the game. I'm not saying you can't use them, but if you do, it will pay to be selective with them, supporting or adding to the other elements.
2 - Looping - There are various ways to make a track loop smoothly. Fade out the end of a track and fade in the start. That will take care of the production side. Compositionally, to get it sounding right, you may need to do other things, like drop out instrument lines. Example if you open the track with flutes and brass, the loop will be more seamless if your final bars finish up in a similar style to the start of your track.
3 - Look through some of the previous music composition posts. You may not be a able to hear the tracks, but you'll get an idea of how much tweaking and changing is required of a track. As an open source game, you don't get much more creative freedom and we get to enjoy the bliss of no deadlines. Trust in the feedback you receive and try your best to apply that to the track. If feedback you're getting isn't clear enough, ask for clarification
e.g.
I don't like the strings / I don't like the strings@2:35 - 2:42. (I know which one of these is more useful to me)
4 - Collaborations can be difficult, but if you use the same sequencer, then you should be well set and can just pass project files back and forth.
Rotonen posted some good advice here
http://forums.themanaworld.org/viewtopi ... 3&start=15
(hey, what happened to Rotonen anyway...?)
amarant24, I'm kinda in agreement with Crush (he's not called Crush for nothing

) Between your first and second tracks posted, there was a huge improvement - the first one just didn't flow for me. I am way behind with conventional music theory, but because the music doesn't 'settle' enough, it becomes distracting to listen to.
"so you can see how melodies and harmonies can be different within a same song and be drastic but smooth changes from one to another." This is true, but this is VERY difficult to pull off well. And even if it was, it would still be very detracting. One composer I know uses some superb chord changes and his accidentals and harmonies shift very naturally; you'd do well to listen to some this
http://soundcloud.com/ryanreilly/lailas-forest, he has many more tracks and I believe he composed the excellent themes for Hero of Allacrost also. His 'home style' is a rare thing amongst Western composers, sharing many trademarks of Japanese composers.
Having your own personal style is good, but the type of music that the game requires just didn't fit what was produced here. (Crush's comments about not posting music not made for this game was more directed to yubabax116, after he commented that it was just something he was playing around with and not really for TMW.)