Re: Idea: Elements Sword for Warrior (Long Range attack)
Posted: 15 Feb 2013, 13:55
as others have said, giving warrior a ranged attack is unbalanced and is giving what the other classes have as an advantage agaisnt warriors. It is even giving warriors something that even mages can't do: an autoattack that always attacks without having to use shortcuts or tipying spells...
the stun and/or spell damage reduction seem more viable, easier to do and more balancing; and is more fitting to the role/class, warrior and tanks, they receive ittle dmg and are hard to go down.
(As an archer i found that warriors take forever to k.o.: if they are speed they will most likely catch you and then with high luck---»sure crit you! the ones that are raging, if they manage to get to me---»sure crit!! the only thing helping archers is their high agi and distance. Archers agaisnt mages is whoever hits first and fastest wins, but most certainly mages will if they have high agi, and one shot ingrav--» game over)
give the warriors something that wil make them reduce the distance to the target or reduce the dmg taken from spells seems more logical...
the stun and/or spell damage reduction seem more viable, easier to do and more balancing; and is more fitting to the role/class, warrior and tanks, they receive ittle dmg and are hard to go down.
(As an archer i found that warriors take forever to k.o.: if they are speed they will most likely catch you and then with high luck---»sure crit you! the ones that are raging, if they manage to get to me---»sure crit!! the only thing helping archers is their high agi and distance. Archers agaisnt mages is whoever hits first and fastest wins, but most certainly mages will if they have high agi, and one shot ingrav--» game over)
give the warriors something that wil make them reduce the distance to the target or reduce the dmg taken from spells seems more logical...