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Re: [WIP] Sunglasses for the game
Posted: 07 Nov 2011, 02:21
by Lizandra
It needs to be adjusted though, you can see the eyes in the standing positions, and they look a little too dark (and isn't the highlight supposed to be on the left side?)
Re: [WIP] Sunglasses for the game
Posted: 08 Nov 2011, 01:40
by UntamedMonkey
How about this?
I edited them
Re: [WIP] Sunglasses for the game
Posted: 08 Nov 2011, 01:40
by UntamedMonkey

Here are the screenshots

Re: [WIP] Sunglasses for the game
Posted: 08 Nov 2011, 02:02
by salmondine

much better!..
covers the eye better...I like the position.
did you edit the frames or the xml or both?
Re: [WIP] Sunglasses for the game
Posted: 08 Nov 2011, 02:07
by UntamedMonkey
just the frames
i dont know how to edit xml
So is this finished?
Re: [WIP] Sunglasses for the game
Posted: 08 Nov 2011, 02:15
by o11c
What about sitting?
Re: [WIP] Sunglasses for the game
Posted: 08 Nov 2011, 02:24
by UntamedMonkey
ok ill make a screenshot

Re: [WIP] Sunglasses for the game
Posted: 08 Nov 2011, 03:50
by UntamedMonkey
Here is the screenshots for standing and sitting
Re: [WIP] Sunglasses for the game
Posted: 08 Nov 2011, 04:21
by meway
They are pure black, Have no outline, The texture does not appear as if it were glass, The shape of them is a <> not O (not sure if thats intended) although there not a bad start IMO.
Re: [WIP] Sunglasses for the game
Posted: 08 Nov 2011, 12:37
by Merlin
Here's my version of them. Just a couple quick fixes that took a few secs. in gimp.
Avoid Pure black at all costs. A VERY dark Grey should be used instead. Don't be afraid of using semi-transparent pixels to add effect.
Re: [WIP] Sunglasses for the game
Posted: 08 Nov 2011, 14:54
by Lizandra
I like your version of the sunglasses merlin. Also, irukard told me some time ago that we could make them a bit transparent. I think it would be nice to make a degrade of transparency in the lenses

Re: [WIP] Sunglasses for the game
Posted: 08 Nov 2011, 22:18
by salmondine
hmm I like the black ones better, if there was a place to use black...this would be the image
also obviously, you can not have an outline on 1 pixel wide lines. as in side and rear views
so if the forward and death frames are black, by definition they do have an outline.
posting this to clarify some seemly confusing terms.
These could be made to dye, I think the players would welcome color choices in large sunglasses
This image would only need 2 color channels to keep the black lens and a frame color.
wombat has pioneered a 6 color dye palette so highlights and outline could use 2 more channels, if needed

- 6-channel-dye-palette-only (copy).png (276 Bytes) Viewed 5472 times
untamed monkey, you can get a feel for this by downloading this palette and using gimp>colors>hue-saturation.
select one hue at a time and adjust the hue slider.
The dying is done using the xml file, but the gimp method above will give you a way to preview the image.
Re: [WIP] Sunglasses for the game
Posted: 09 Nov 2011, 04:39
by Merlin
Yhea I was thinking that back when I did the sunglasses I did. I should make them dyeable. Also I didn't do any highlight on them. I'll probably re-do them again.
Re: [WIP] Sunglasses for the game
Posted: 13 Nov 2011, 17:18
by Lizandra
I made a few changes regarding highlights. I consider them done...
Re: [WIP] Sunglasses for the game
Posted: 13 Nov 2011, 17:41
by Alige
Pure black? I doubt that it is a good idea.
I made the xml, I didn't test it but I guess it should work. Keep me informed if it doesn't.