Hi cody,
Thanks for all the reporting, and that latest one.
My guess is that the server sends a new destination for the monster. But the monster gets stunned before it reaches another tile. The server sends as destination the tile where the monster already is, but for the client it looks like the monster starts walking in the opposite direction.
Sounds a relevant guess, indeed. Yet, what should we do?
- Should we put by force the monster in the middle of the tile? And then is there a way to interpret the messages sent by the server correctly in that case?
- Should we reset the direction at the end of setDestination calls? And then again, is the server sending it at all?
Could you wire some logging on the stun/set position/set destination tA messages info, linked to the monster, so that we can start taking some conclusions about it?
Thanks in advance, and best regards,
EDIT:
A little point of situation:
- After client restart the debug window is reset to its default size.

Fixed thanks to Ablu.
- If you have arrows equipped and equip a bow, then the client shows the arrows as unequipped. But you can shot arrows anyway.

Unreproducable AFAIK. I guess you'll have to help us further with that one. Does the 0.5.3 version do the same?
- The target circle colour with Setzer shows red one tile too early.
Attacking flowers with the x key works fine in 1 tile distance. But with 2 tile distance the attack stops when the x key is not pressed anymore.

The attack range seems to be 2, as you said, and the server seems to report 1, as said Freeyorp. I'd like someone to confirm that 1. The setzer range is indeed 1 in the server config, 2. that the range the server is sending is indeed 1 to the client. We'll then take the according conclusions.
- The ordering of the inventory seems to be messed up too.

Just ot be clear, it's not messed up, it's been fixed, in fact. But as it will be confusing the users, I guess we'll remix it up using the old way before release. For the next big release, the inventory / equip windows will be rethought for better interaction, as agreed with bjorn.
I hope we will be able to resolve the other bugs quite soon.

Bertram