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Re: Fountain for Hurnscald

Posted: 16 Feb 2012, 19:10
by meway
Crush wrote:You should match the color of the rocks to the gray stones at the house walls, not the black stones of the floor.

You also need to keep the light direction into account. Those parts of the structure which face the light source need to be brighter than those in the shadow.
I plan to remake hurns so everything fits nicely. I like the pallet I'm currently using.

Re: Fountain for Hurnscald

Posted: 16 Feb 2012, 19:23
by Crush
When you plan to invest so much work, then why don't you create an entirely new tileset for an entirely new town? That would add much more value to TMW than changing the beloved woodland village tileset.

Re: Fountain for Hurnscald

Posted: 16 Feb 2012, 19:42
by meway
Crush wrote:When you plan to invest so much work, then why don't you create an entirely new tileset for an entirely new town? That would add much more value to TMW than changing the beloved woodland village tileset.
I suppose that is true, I like the location. If I was going to move it in another place need resources to make it intresting. Monster points npc, General store, dyer, Haircutter, 3 or 4 new quests "nuby quests" than 2 or 3 harder quests. It needs a menhire. It needs something that you can only get from that location. Heck it even needs its own ManaMarket

Re: Fountain

Posted: 17 Feb 2012, 04:11
by meway
Here is an update. I began starting on a floor tile set to go around it because what beautifull fountain does not have its own floor tileset?. I will be working on a boarder to make the floor flow with other tiles of course. Right now its just a tile put into a circle at a 45.

Re: Fountain

Posted: 17 Feb 2012, 05:58
by meway
recolor of floor incase I can't make it flow better.

Re: Fountain

Posted: 19 Feb 2012, 22:13
by meway
Update on the edge of the fountain floor.
The next thing will be fixing the highlights on it and mayebe a fountain recolor to fit the building bases.

Re: Fountain

Posted: 20 Feb 2012, 12:16
by Alige
The middle part (just above the biggest, filled with water part) doesn't seem to be in perspective, compared to the other parts... And the floor tile needs to change color, maybe making it be the same color of the Hurnscald main road?

Regards,
Ali

Re: Fountain

Posted: 20 Feb 2012, 12:52
by var
Meway, do you plan to use that color for the water? if so, could you please post the palette, i would like to use them in the wooden pump to have a standard, also which percentage of opacity did you use for the water layer? (if you used a layer).
Thanks in advance.

Re: Fountain

Posted: 20 Feb 2012, 14:57
by Nami
Hmm, I think the palettes used for water, should match the one in the pond, and rivers in Hurns. A card on trello should be made, with the colour palette that are to be used for any water used in art for Hurns, like Wombat did for his recolour-able palette. Maybe also only certain opacity levels allowed? or any opacity? I don't know. At least this way we will have some consistency.

My two cents. :)

Many Thanks,

Re: Fountain

Posted: 20 Feb 2012, 15:20
by meway
@Ali-G ... no you have no idea what your talking about additionally you obviously didn't read what crush said. Let me explain myself a bit so I don't sound like a total ass. this was based off a 3D render put in a 45 degree and rendered at a 45 so Its definately not wrong.

Var as for the water pallet Its going to need some sharpening up a bit before I can release anything set for a standard. For the opacity I find my self almost always using 23%

This is way to early in development to be discussing colors. Colors is the very last thing I concern over.

Re: Fountain

Posted: 20 Feb 2012, 16:22
by Crush
meway wrote:@Ali-G ... no you have no idea what your talking about additionally you obviously didn't read what crush said. Let me explain myself a bit so I don't sound like a total ass. this was based off a 3D render put in a 45 degree and rendered at a 45 so Its definately not wrong.
I wouldn't be so sure about that 3d renderer being infallible. Your rendering program could project models in a vanishing-point perspective - parts closer to the spectator appear larger than those further away. But TMW uses an orthogonal zero-point projection - that means there is no perspective shortening.

Example from the graphic guidelines on the wiki:
Image

Personally, I made rather good experience with the constructive geometrical prototyping technique explained by Irucard here:
http://mruk.wordpress.com/2008/04/06/th ... sert-well/

Re: Fountain

Posted: 20 Feb 2012, 21:11
by meway
Crush wrote:
meway wrote:@Ali-G ... no you have no idea what your talking about additionally you obviously didn't read what crush said. Let me explain myself a bit so I don't sound like a total ass. this was based off a 3D render put in a 45 degree and rendered at a 45 so Its definately not wrong.
I wouldn't be so sure about that 3d renderer being infallible. Your rendering program could project models in a vanishing-point perspective - parts closer to the spectator appear larger than those further away. But TMW uses an orthogonal zero-point projection - that means there is no perspective shortening.

Example from the graphic guidelines on the wiki:
Image

Personally, I made rather good experience with the constructive geometrical prototyping technique explained by Irucard here:
http://mruk.wordpress.com/2008/04/06/th ... sert-well/
Its blender and I know the program very well. It is correct. If I would question anything it would be the very bottom 2 layers. I drew them as an add-on The ground and the base of the fountain.

Re: Fountain

Posted: 07 Feb 2014, 05:51
by salmondine
the pump is in place but I still really like meway's fountain, if the stone are not suitable for hurnscalde maybe in new forest area?

Re: Fountain

Posted: 11 Feb 2014, 15:31
by Lizandra
What about the new tileset to accompany this fountain? new houses and so on?

Re: Fountain

Posted: 11 Feb 2014, 20:44
by Crush
Please note that this thread is from 2012.