Bjørn wrote:Sorry guys for derailing this thread with my bold statement.
When I said that I think ManaPlus is hurting us, I don't mean it hurts the players. I am fully aware that ManaPlus is being developed to please the current players, and I'm sure it does so successfully. I agree many of its features are necessary, though I don't agree with the way many of them are implemented.
It was perfectly clear that you did not say that but that manaplus hurted the TMW project. This is exactly what we understood and what TMW users don't agree with.
For example, of course we all want an online list! Unfortunately, the only way tmwAthena exposes the currently online players is by writing out a text file every few minutes. This text file happens to be available on the internet so people can see who's online. ManaPlus downloads this file periodically and shows it in the client. That approach works for our current setup, but it's not a scalable solution and so it's not where we want to go.
The developer who had the nice idea to publish the on line players list on the net was really clever. He hadn't the idea to include it into the client though. 4144 had it and everybody is happy to have both. It is to the leaders of this project of this project to decide to include a better way to make it and choose the means to do it.
Another thing is that tmwAthena does not have proper working guild support, which we discovered when trying to add it to the client as far as I remember. So we turned it off for now. ManaPlus instead relies on communicating with a guild bot to provide some guild functionality. Again, this is not where we want to go, because it could never properly integrate with the game the way we'd like to do with guilds.
I discovered as an Auldsbel GM, that tmwAthena does have working guild support. There is no TMW use of it for different reasons that those which you remember; Freeyorp gave us a clear explanation of the reflection state of development team here:
http://forums.themanaworld.org/viewtopi ... 78#p120178
and they are quite easily understandable.
Manaplus does support guilds as they are implemented in tmwAthena, and I am sure that Tarq will agree with me if I invite you to verify it on Auldsbel server.
It also includes a patch for TMW friendly bots support.
Similar approaches were taken by ManaPlus to add player shops (abusing the whisper chat, to the annoyance of official client users) and to add additional emotes (which of course doesn't work that way, as we all know from instant messenger clients - in the Mana client we have instead made emotes dynamic so each game can have its own).
More you could have added that Tradebot, Auctionbot and now Manamarket, could hurt your ideas on the project because they underline some lacks of the server.
Our approach to solving many of the missing features in tmwAthena is to develop our own server, now called manaserv. This is not some strange new "manasource.org" idea. This new server has been in development by The Mana World team since 2005, and was always planned to replace tmwAthena once it is ready. Once we control the code behind the server, we can make content development much more comfortable and redefine the game rather than having it be a Ragnarok Online clone for eternity.
I can understand that you need to control the server code but, you started a public game and now have users who claim for more comfort and content. Because 4144 plays that game and pays much attention to player remarks, he could wonder about players needs and was able to fill them. On the same idea; Jenalya, alastrim, o11c, Ali-G...
and all your GMs play and thus are aware of the server and content wholes. You have to deal with it and and perhaps, help o11c in his struggle against tmwAthena code to include to the functional server the features that make Manaplus so attractive. I am sure that your project will get benefits of it. I can understand too, that you have much more interest in coding that in playing, but if you have no idea of the player's needs and difficulties (or a bad one), you drive the bus into the wall. Steve Jobs made his fortune with the Idea that a secretary should not have to know a thing about the command line (just as the player). btw, I tested manaserv 18 months ago and we had no news about it since. Manaplus was ready to support it. Trial was too short to have a good idea about it :/
So what I think ManaPlus is hurting is the potential to realize our vision. Rather than directing effort to solving our issues properly, it fixes them by patchwork and thereby largely removes the demand for a proper fix. Players will think the issue is solved and just wonder why the official client is lacking such basic features. And that in turn also affects potential developers, who may otherwise have noticed our obvious needs and found out how to help finding future-proof solutions.
On the opposite Manaplus and friendly bots, by their wide use, oblige you to do better than they do and show you the demand better than players could do it on Manasource.; most of them don't even know the name. They make players stay longer in the actual game, have more interest in it and sometimes bring you new developers. Ignoring the hard work that 4144 made and the features he introduced because it is not "the official client" is a bad idea just as ignoring the existence of bots. I don't think that "common sense" will be sufficient for GMs for a long time to detect some cheaters. Rules and client have a strong relation. In my opinion the follow rule was also an easy made patch that avoided the leading team to dig deeper into the problem.
Now, I am not sure to support Reidy's Idea to have global announcement for Manaplus because the first thing that a player does when he meets a newcomer is to tell him to switch from official client to Manaplus, then the updates are displayed on welcome screen. Then official client really needs advertizing!
Crush wrote:The reasons for outsourcing the technical development of the client to an independent project were mainly problems between people. Just believe me when I say that the current solution works best for everyone involved.
Also, the forum is not shared between the projects. forums.themanaworld.org is 100% under the jurisdiction of TMW, not Manasource. Manasource hasn't got an official forum.
and
Thanks Bertram and Crush; maybe communication is one of the major problems in this project. This thread is again a typical example (I cannot say "good"). It is a pity that a so nice project is drawn in multiple directions because some people cannot calm their egoes and act in the common interest (no one targeted in particular but everybody is invited to ask about him/her). For example a lot of nice ideas were lost when UFB and TAW were closed. When I played on them, I couldn't help asking myself "why did they forked?"
Sadly yours;
Nard