Page 2 of 3

Re: One Houes

Posted: 23 Jun 2012, 19:42
by rodrigo
Jenalya wrote:The size fits much better for Jack's house than your previous map. :)
Additional to the things Crush pointed out, Jack's house seems to have an upper floor when looking at it from outside, so maybe there should be a stair and an upper floor?
Another thought, the bed is for two persons, does Jack have a wife? If so, who is it?


lol Jack don't want to get married right now.
Thanks for help from you Jenalya and Crush.
tomorrow i will start another house because right now i will go to the bed the clock here is 11:20 PM.
Now i know how to build house for Jack because your help have helped me a lot Thanks again
Good Night

Re: One Houes

Posted: 24 Jun 2012, 06:41
by rodrigo
What do you think for this one ?

Re: One Houes

Posted: 24 Jun 2012, 06:48
by rodrigo
I repaired some things

Re: One Houes

Posted: 24 Jun 2012, 13:54
by Jenalya
I still wonder if there should be stairs and a second floor for Jack's house.
Why are there only chairs on one side of the table?
Beside of that it'd be good if you also provide the tmx file, so we can check how you placed the tiles in the map layers.

Re: One Houes

Posted: 24 Jun 2012, 14:01
by rodrigo
Jenalya wrote:I still wonder if there should be stairs and a second floor for Jack's house.
Why are there only chairs on one side of the table?
Beside of that it'd be good if you also provide the tmx file, so we can check how you placed the tiles in the map layers.

If you want I can also build the second floor, home of Jack.
I can fix chairs of table.

Beside of that it'd be good if you also provide the tmx file, so we can check how you placed the tiles in the map layers.[/quote] ?

Re: One Houes

Posted: 24 Jun 2012, 15:18
by Jenalya
When you save a map in tiled, you get a tmx file. In this topic you only gave png files so far, which is a comfortable way to show how the map looks like, but we can't see if you use the layers correctly. In the mapping tutorial in the wiki is an explanation of how the layers are used: http://wiki.themanaworld.org/index.php/ ... ing_to_map

Re: One Houes

Posted: 24 Jun 2012, 18:37
by rodrigo
Jenalya wrote:When you save a map in tiled, you get a tmx file. In this topic you only gave png files so far, which is a comfortable way to show how the map looks like, but we can't see if you use the layers correctly. In the mapping tutorial in the wiki is an explanation of how the layers are used: http://wiki.themanaworld.org/index.php/ ... ing_to_map

I can send you the map not photo and you can check it at offical test server if it is good or no

Re: One Houes

Posted: 25 Jun 2012, 19:05
by Jenalya
rodrigo wrote:I can send you the map not photo and you can check it at offical test server if it is good or no
Best would be if you could just attach it here, but it seems the forum doesn't allow .tmx as file extension. Can this be changed? Crush?

In the meanwhile, maybe you could upload and give a link to the file or something like that? (Personally I find dropbox very useful for that purpose...)

Re: One Houes

Posted: 25 Jun 2012, 19:24
by o11c
Jenalya wrote:the forum doesn't allow .tmx as file extension.
gzip it. Or even .zip

Re: One Houes

Posted: 25 Jun 2012, 19:55
by Crush
TMX files can now be uploaded.

Re: One Houes

Posted: 25 Jun 2012, 22:42
by Merlin
There's a few more buildings inside Hunsclad that could use some interiors.
You could easily add those to the new map and make a 2nd Hunsclad interior map.

Re: One Houes

Posted: 26 Jun 2012, 06:13
by rodrigo
here it is

Re: One Houes

Posted: 26 Jun 2012, 19:06
by Jenalya
I just had a look at the map. When I open it in tiled, I get the error message:
Error loading tileset image:
'/home/jessi/tmw/serverdata-testing/client-data/maps/untitled3.png'
So I opened it in a text editor to find out which images you use as tileset, and found several issues.

- Please use the existing tilesets from tmw and arrange your map and tilesets as described in the mapping tutorial in the wiki: http://wiki.themanaworld.org/index.php/ ... al#Folders
The easiest way to do this would be to clone the client-data repository and just save your map in the maps folder. If you don't want to use git to get the repository, you can download only the tilesets, but it's needed to use the folder structure as described in the wiki article. Otherwise we get errors as the one I quoted above when trying to view your map in tiled.

- Have a look at already existing maps to see how layers are used. For a woodland indoor map, I suggest to look at 009-2, which is the Hurnscald indoor. When looking at your house.tmx, I find only one layer, 'Tile Layer 1'. I'm a bit confused how you managed to create this map with only a single layer, did you modify the tileset for that? Since e.g. the bed doesn't have floor beneath it in the tileset...
However, an explanation of how the tile layers are used is in the wiki article: http://wiki.themanaworld.org/index.php/ ... ing_to_map

- Use gzip compression. In tiled you can find it under Edit->Preferences->General
The tool which we use to generate the the collision information for the server can only handle gzip. Collision is the information, where the player is able to walk.

Re: One Houes

Posted: 26 Jun 2012, 19:30
by Crush
rodrigo wrote:here it is
You've used a new tileset called "untitled3.png". Tilesets aren't stored in the TMX file, so when someone else is supposed to open it, you need to give them the tileset too.

Also don't use your own tilesets. Please stick to the official ones. When you want to propose a change to an existing tileset or want to create a new one, then please coordinate your effort with the other graphic developers.

Re: One Houes

Posted: 27 Jun 2012, 05:15
by rodrigo
Hello


Im sorry i can't understand you how to save it so i don't know how to save im sorry again
I just saw one woodland_indoor.png