Re: Make Angela & Cindy quest repeatable weekly
Posted: 29 Dec 2012, 00:40
my int was 99 with max astral
Feel the mana power growing inside you!
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higher level?bell chick wrote:my int was 99 with max astral
because:bell chick wrote:then explain why some mages do 800-100 damage against skulls and i only do 500-780.
v0id wrote:Better use a rock knife to get +3 vit.
v0id wrote:Staff gives +5 m.attack. That's about nothing.
bell chick wrote:then explain why some mages do 800-100 damage against skulls and i only do 500-780.
mistergrey wrote:The difference between 99 int and 100 is very high
Nard wrote:[Here is a full explanation of all the factors.]
Bell Chick, you don't have to accept anyone's explanation. Test the situation yourself. Create a character on the testing server, create the same items you have in the game and the same stats, then test with other items and other stats. You can see yourself how much difference 99 vs. 100 Intelligence gives, and how much difference the staff would make.bell chick wrote:my int was 99 and i had max astral so i wasnt going in with tiny stats yet still only did 560-790
Magic experience is not a factor in spellpower nor in lightning damage computation. While experience is computed in adjust_spellpower, the term is never used.Nard wrote:
- Magic skill level: "Magic flows naturally from you, readily and with ease. Your understanding of what you can currently control at present is flawless, far beyond your requirements to cast magic at this level. [Surely the Mana Seed will more than readily offer more magic for such a proficient user.]"
Do you mean that Magic experience has no influence in damage, in range nor in number of shots, of number of items by transmutation, of monster summoned?Freeyorp101 wrote: Magic experience is not a factor in spellpower nor in lightning damage computation. While experience is computed in adjust_spellpower, the term is never used.
The only skill factor used is the general magic level and the level of the school of magic being used, both of which will invariably be 2 in order to cast lightning.
This applies before focused astral soul is applied (i.e. without being focused on it). (I'd like to know how this skill works or where I can find the information)myself wrote:
- Level: adds 1 to magic attack starting at level 14
- Intelligence: +1 to magic attack for each int level, +2*quotient(int/5) if int is a multiple of 5 ( i.e. int=25 gives 25+2*(1+2+3+4+5) -5=50 M.attack )
According to my understanding by reading the magic related code: it's true that magic experience has no influence in damage, in range nor in number of shots, of number of items by transmutation, of monster summoned.Nard wrote: Do you mean that Magic experience has no influence in damage, in range nor in number of shots, of number of items by transmutation, of monster summoned?
Magic experience influence all transmutation magic, so yes, it influence the possibility to cast spells like #parum and #gole and such, every transmutation magic spell has a difficulty, and there's a formula:Nard wrote: It was on my plans to verify it but I didn't already. At least, Magic experience has influence on the possibility to cast some spells: parum and ingrav.
Code: Select all
score = experience + random(min(spellpower, (experience / 3) + 1));
Code: Select all
create_item("SulphurPowder", 1 + spellpower / 100 + (random(max(1, 800 - spellpower)) / 180), "PileOfAsh", 50);
You can read the server code in src/map/pc.cpp about how astral soul skill influence magic attack, just search TMW_ASTRAL_SOUL in this file.Nard wrote: This applies before focused astral soul is applied (i.e. without being focused on it). (I'd like to know how this skill works or where I can find the information)
yeah you were right i did the quest a couple days and the hat did make the damage reasonable. still say another weapom that dies similar to the staff is reasonablemistergrey wrote:If you did the quest once, you have either a wiz hat, or a staff. If you got the staff, it's easy enough to find someone trading a wiz hat... if you got a hat, you should have over 99 int. This seemed to be about getting the staff, which would barely help your m attack at all. Your int being at 99 is exactly why other mages do more damage than you - Int raises m attack a lot more every 5 points put into it.
As worthless as setzer, sorcerer robe and all the other stuff. Yeah.mistergrey wrote:The staff is rarer than the wizard hats, and that seems to be intended - having the quest be repeatable entirely ruins the point of such a prize, since everyone would have one within a short time. This would also leave wizard hats and staffs with almost no value, when it came to trading.
Either do it again with another character, or trade someone. None of this is "rare" in the game.Kestrel wrote:that's a one time deal where you have no control over whether or not you actually get the reward you were hoping for.
Not necessarily. You can trade for what you really wanted. The staff isn't very powerful anyway.I mean surely this has to be bad game design, right?
The people who make these quests also play the game. It's not an "us versus them" situation. Obviously, the creators thought it was fun. Playtesters liked it too. You're allowed to disagree. In fact, you're allowed to make something better.Seriously, how can such a blatantly unfair game mechanic get added? What were you people thinking?!