Re: new map/punishment for dying
Posted: 04 Dec 2012, 14:39
It really is up to you guys, however let me give my opinion at some of void's points:
First of all : pvp. If you believe that someone could abuse death in a pvp place, like below hurnscald, then a delay as to how often you can enter the pvp cave again would be alot more appropriate.
As for the terranite cave, this wouldn't pose as a problem since the cave is already too far away, and if someone chose to pay, then that itself is punishment enough.
Secondly, it is my firm conviction that players actually should roam around free. Why? Because as I have already stated, I believe that GP for travelling or on foot traveling delay until you reach your destination again is punishment enough. So if someone dies repeatedly, he already spends either too much gp or too much time on travelling, which is a punishment as it stands (once again, I don't take into account low level areas since OP himself said that he wants to make it <30 lvl immune).
Aside that, monsters respawning and lag spikes are gonna cause a hell loads more punishments resulting from an unpredicted, unavoidable death than someone dying intentionally or just because he got overpowered by said area's level of difficulty.
And to be honest, I have been playing for 3ish months right now, and being almost level 80 on my main character, I never found something that could be abused aside free travelling, and many solutions to that have already been stated.
In a game where I repeatedly would have to run the same boring map (absolutely no offense to the creator, everything gets boring after much repeating, even cupcakes^^) just to get back to the point where I died because something spawned on my feet, I would personally be utterly discouraged, not only to roam free, but also to do stuff. So my point is that this would chase people away, instead of balancing.
So in my eyes, ultimately, the only visible issue is the free travelling thing (in which noone has replied why it isn't intended, since the wiki mentions it as a "tip" for lowbies), nothing else can be really abused (if someone regards my solution about pvp areas).
Now this all is just me, and by no means I am demanding anything, so I don't want to cause any uproars.
Regards,
Nidever
First of all : pvp. If you believe that someone could abuse death in a pvp place, like below hurnscald, then a delay as to how often you can enter the pvp cave again would be alot more appropriate.
As for the terranite cave, this wouldn't pose as a problem since the cave is already too far away, and if someone chose to pay, then that itself is punishment enough.
Secondly, it is my firm conviction that players actually should roam around free. Why? Because as I have already stated, I believe that GP for travelling or on foot traveling delay until you reach your destination again is punishment enough. So if someone dies repeatedly, he already spends either too much gp or too much time on travelling, which is a punishment as it stands (once again, I don't take into account low level areas since OP himself said that he wants to make it <30 lvl immune).
Aside that, monsters respawning and lag spikes are gonna cause a hell loads more punishments resulting from an unpredicted, unavoidable death than someone dying intentionally or just because he got overpowered by said area's level of difficulty.
And to be honest, I have been playing for 3ish months right now, and being almost level 80 on my main character, I never found something that could be abused aside free travelling, and many solutions to that have already been stated.
In a game where I repeatedly would have to run the same boring map (absolutely no offense to the creator, everything gets boring after much repeating, even cupcakes^^) just to get back to the point where I died because something spawned on my feet, I would personally be utterly discouraged, not only to roam free, but also to do stuff. So my point is that this would chase people away, instead of balancing.
So in my eyes, ultimately, the only visible issue is the free travelling thing (in which noone has replied why it isn't intended, since the wiki mentions it as a "tip" for lowbies), nothing else can be really abused (if someone regards my solution about pvp areas).
Now this all is just me, and by no means I am demanding anything, so I don't want to cause any uproars.
Regards,
Nidever