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Re: TEST: server code changes

Posted: 28 Feb 2013, 06:04
by Nard
Actually connecting to testing server makes display buggy (client data)?
Char sprites display as "Error". Cursor issues, no map, no monster sprites, Particles display wrongly....

Re: TEST: server code changes

Posted: 28 Feb 2013, 10:10
by Jenalya
Nard wrote:Actually connecting to testing server makes display buggy (client data)?
Char sprites display as "Error". Cursor issues, no map, no monster sprites, Particles display wrongly....
There was a problem with the client-updates. tux9th applied a temporary fix, so it should work for now, and later we have to fix it properly.
Nard wrote:Maybe it could be possible to use the second testing server to avoid mixing possible bugs coming from new content and those coming from sever code change?
Considering the big amount of server changes currently, I agree that this is something worth to consider.

Re: TEST: server code changes

Posted: 28 Feb 2013, 17:13
by o11c
Jenalya wrote:
Nard wrote:Maybe it could be possible to use the second testing server to avoid mixing possible bugs coming from new content and those coming from sever code change?
Considering the big amount of server changes currently, I agree that this is something worth to consider.
But I *want* wide exposure ... otherwise people testing content won't hit the code bugs.

Re: TEST: server code changes

Posted: 01 Mar 2013, 22:27
by o11c
The bug with skills should be fixed now.

Re: TEST: server code changes

Posted: 02 Mar 2013, 05:15
by o11c
Fixed a bug with #chipchip spell. The bug was actually in the data repository, merely exposed by the server.

As a result, at the world menu, only the "Stable Server" is fixed, the "Testing Server" is still running bad data as it must be upgraded manually rather than automatically.

Re: TEST: server code changes

Posted: 05 Mar 2013, 23:08
by o11c
Made another change, not a bugfix - the first of 3 in atcommands, mostly just to make later changes easier. Handling of unknown commands is slightly different, everything else should be the same I think.

Re: TEST: server code changes

Posted: 11 Mar 2013, 18:51
by o11c
Probably fixed the regen-is-always-the-minimum issue.

Got a crash related to crossing the 50% overweight boundary (I was actually investigating that when I found the cause of the other bug).

Re: TEST: server code changes

Posted: 13 Apr 2013, 20:11
by o11c
Fixed the chest armor visual bug.

Only one known bug remaining!

Re: TEST: server code changes

Posted: 28 Apr 2013, 04:20
by o11c
No more known bugs!

Please try very hard to break the test server so we can put this code on the main server.