Freeyorp101 wrote:Apologies for the double post, but I believe this is worth drawing attention to.
In the dataset, there are 1102 experience gain instances of any type for level 1. That's a lot of instances, given how you will only need one or two instances to level up at this stage. However, there are only 32 instances for level 2.
What is happening that makes ~97.18% of characters leave before level 3?
Almost all instances are killxp, of which a little under a half use a short sword or a bone knife. So, a lot of this will surely be alts. But is it the alts that people get bored with, or the alts that stick around? Are new players really that dissatisfied with what they find? What is going on here?
---Freeyorp
I am not sure that chars leave before level3: If I take my own example, I have an account that I actually use for storage, I wanted a consistent set of names, so I reserved the whole set of the 9 names by creating the 9 chars. At the moment 2 of them are level 42

the 7 others are level 1. As I see it (some players have different habits), I level chars in 4 "steps": 1 to 30-40, 30-40 to 60, 60 to 70, 70 and upper each step in a different place.. It can differ a bit if I play in party, with a partner. Players have to share their time between grinding, levelling their main char (or actual main)., and levelling alts to break monotony. Of course, periodical quests are an occasion where many alts (old and new) go outside to see the sun, thus we should see peek xp gain at low levels in these periods. The age requirements on seasonal quests is also a reason why players create chars by advance without playing them(it was not enough last eater

).
When I suggested force or agil on Y axis, I didn't think as a player but as pure statistician and seeked for a variable that could dicriminate the players. The densities in the status plot str-str or agil-agil seem rather equally scattered. Thus my suggestion. There are probably other (better?) choices, but they may require to record different data.
Edit,: keeping X axis as is will show the same map discrimination except that they will not only move along the staight line.