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Re: [WIP] Mob: Evil versions of a Mushroom
Posted: 22 May 2013, 16:12
by Big Crunch
I'm a fan of "Toxishroom". Adding a small potential to be poisoned would be awesome. It would give us a nice low level(ish?) mob that poisons.
BC
Re: [WIP] Mob: Evil versions of a Mushroom
Posted: 22 May 2013, 16:16
by Jenalya
Big Crunch wrote: It would give us a nice low level(ish?) mob that poisons.
Regarding the stats, so far I'm making them similiarly to their 'nice' versions, but with slightly lower hp, since they're going to be aggressive, and are going to be spawned in larger groups.
Re: [WIP] Mob: Evil versions of a Mushroom
Posted: 23 May 2013, 02:43
by wushin
One thing you can do to make the color go over better is to add highlights of the body color to the horns.
Re: [WIP] Mob: Evil versions of a Mushroom
Posted: 27 May 2013, 13:48
by Cassy
I will need a bit more time.
Right now a friend is looking at some sprites.
It will give me a good learning effect and I hope I can go on quicker then.
Meanwhile I tried to implement an idea I had about the Moonshroom's hat.
It's still very beginner-like and therefore of course not finished yet:

- Moonshroom_Animated.gif (5.68 KiB) Viewed 5378 times
I will need some technical advices here.
Those are 21 sprites, each one is 200ms long in this animated gif.
Is this fine?
Edit: Maybe the clouds should be bigger, hmm...
Re: [WIP] Mob: Evil versions of a Mushroom
Posted: 27 May 2013, 14:07
by Reid
Cassy wrote:I will need a bit more time.
Right now a friend is looking at some sprites.
It will give me a good learning effect and I hope I can go on quicker then.
Meanwhile I tried to implement an idea I had about the Moonshroom's hat.
It's still very beginner-like and therefore of course not finished yet:
Moonshroom_Animated.gif
I will need some technical advices here.
Those are 21 sprites, each one is 200ms long in this animated gif.
Is this fine?
Edit: Maybe the clouds should be bigger, hmm...
Clouds are ok, but the animation should be a bit more rapid, try with 110-120ms ?
Re: [WIP] Mob: Evil versions of a Mushroom
Posted: 27 May 2013, 14:11
by Cassy
Reid wrote:
Clouds are ok, but the animation should be a bit more rapid, try with 110-120ms ?
Here we go with 120ms:

- Moonshroom_Animated.gif (5.68 KiB) Viewed 5375 times
Re: [WIP] Mob: Evil versions of a Mushroom
Posted: 27 May 2013, 15:20
by Reid
Cassy wrote:Reid wrote:
Clouds are ok, but the animation should be a bit more rapid, try with 110-120ms ?
Here we go with 120ms:
Moonshroom_Animated.gif
Yes better!
Try to follow the mushroom spritesheet without carrying of this hat animation, it can be added after through an other sprite. It will be easier to manage the animation like that.
Re: [WIP] Mob: Evil versions of a Mushroom
Posted: 27 May 2013, 23:09
by Fother
A few years back I was dicing up all of our "subspecies" monsters into component layers so they could be easily dyed, reassembled, or given alternate accessories for any variety of subspecies or purposes. I had thought I had committed all the pieces years back to Git, but I don't see them in there. My personal repo is a mess of half-thoughts, so I can't find the xml's ant the face animation layers. Luckily there's some pieces still on my image shack if these are helpful on this. I still encourage component layers as mush as possible for subspecies.
North-South jumping example of the base:
The accessory arm layer for the evil mushroom is somewhere out there (I'm still looking), and the xmls, and the faces.
Hope these are helpful. I know had a post somewhere out there with those things, sigh.
Re: [WIP] Mob: Evil versions of a Mushroom
Posted: 27 May 2013, 23:20
by o11c
Fother J wrote:I had thought I had committed all the pieces years back to Git, but I don't see them in there.
Would that be in
tmw-art instead of tmwa-client-data?
Re: [WIP] Mob: Evil versions of a Mushroom
Posted: 27 May 2013, 23:37
by Big Crunch
Fother J wrote:A few years back I was dicing up all of our "subspecies" monsters into component layers so they could be easily dyed, reassembled, or given alternate accessories for any variety of subspecies or purposes. I had thought I had committed all the pieces years back to Git, but I don't see them in there. My personal repo is a mess of half-thoughts, so I can't find the xml's ant the face animation layers. Luckily there's some pieces still on my image shack if these are helpful on this. I still encourage component layers as mush as possible for subspecies.
North-South jumping example of the base:
The accessory arm layer for the evil mushroom is somewhere out there (I'm still looking), and the xmls, and the faces.
Hope these are helpful. I know had a post somewhere out there with those things, sigh.
breaking them up into components is a brilliant idea. would make variations much easier to make and they could be much more diverse than a simple recolor.
on a side note, good to see that the 'old schoolers' retain some interest in the project. hope I see more of you, fother j and Len.
BC
Re: [WIP] Mob: Wicked Mushroom & Moonshroom
Posted: 03 Jun 2013, 12:48
by Cassy
I changed the topic name since the names of the mobs are almost clear now.
As some people, who are not on IRC, seem to follow this, here is the current standing:

- WickedMushroom.png (2.31 KiB) Viewed 5294 times
Only the attacking sprites and death animations are missing (and the details).
I hope I can finish them this week (won't be there between Friday and Sunday).
Sorry it takes so long, I take the time to not only drawing them, but also to learn from what I'm doing
Edit:
Fother wrote:[...]
I found this post of you (actually meway did) and it helped me a lot!
Re: [WIP] Mob: Wicked Mushroom & Moonshroom
Posted: 03 Jun 2013, 13:01
by Big Crunch
Cassy wrote:I changed the topic name since the names of the mobs are almost clear now.
As some people, who are not on IRC, seem to follow this, here is the current standing:
WickedMushroom.png
Only the attacking sprites and death animations are missing (and the details).
I hope I can finish them this week (won't be there between Friday and Sunday).
Sorry it takes so long, I take the time to not only drawing them, but also to learn from what I'm doing
Edit:
Fother wrote:[...]
I found this post of you (actually meway did) and it helped me a lot!
Epic! I really like this mob. Great work Cassy.
BC
Re: [WIP] Mob: Wicked Mushroom & Moonshroom
Posted: 04 Jun 2013, 01:11
by straelyn
Cassy wrote:As some people, who are not on IRC, seem to follow this, here is the current standing
It looks great!
Re: [WIP] Mob: Wicked Mushroom & Moonshroom
Posted: 04 Jun 2013, 01:15
by prsm
in the words of mr. burns from the simpsons "EXCELLENT"!
Re: [WIP] Mob: Wicked Mushroom & Moonshroom
Posted: 06 Jun 2013, 10:07
by Cassy
Thanks for the feedback
Can I ask for more?
I just finished, but will look over it again.
Maybe you find some weird pixels:

- WickedMushroom.png (24.49 KiB) Viewed 5217 times
Feel free to say anything that disturbs you.