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Re: Idea: Rare mob spawning all over TMW

Posted: 24 May 2013, 19:18
by tux9th
The respawn timer should be random ofc. but the max time should be limited to something reasonable that was my point.
so a time for respawn should be picked between 30mins and 15 days e.g.

Once we picked a mob for this the scripting of the spawn and reaspawn can be easily done with a ondeath feature and it spawns as you said at a random time after server start.

Re: Idea: Rare mob spawning all over TMW

Posted: 26 Jul 2013, 11:20
by Siegfried
What about not adding a new (rare) mob, but from time to time adding a new drop to existing mobs for a short time. Let's say f.ex. adding a new (relatively rare) drop do 1 mob type every weekend, than after remove that drop automatically. This would allow adding the drop to maggots as well as to reapers. And nobody will know in advance :)

Drop rate of that item should be something between 5% and 20%, not 100%.

Best would be to add a new item, which is somewhat unique, but does not offer high stats modifications. F.ex. new clothes or the like. Or a high stats modifier in form of a potion: once used it's gone. Think of a luck booster potion which boosts luck by 50 or so :)