Chicka-Maria wrote:You did say in the post you linked you would do it if someone would insist. I'm insisting to see your way of thinking when it comes to discipline.
Very well. I resisted posting this because I felt four pages of answers, including some by current or past GMs have devalued this questionnaire.
1. What is the best way to help a new player who just started playing the game in your opinion (when you are not a game master but just a normal player)?
I have always felt the best way to help new players is information. A long time ago, information was scarce and new players needed a lot of help, or protection to reach certain areas. Things have changed in the past few years, though. The wiki is well-maintained and the starting area provides new players with an actual crash course of the game.
Handing out items to newbies isn't as helpful as it used to be. Items are much easier to get these days, and it's important for new players to feel like they've accomplished something by getting them by themselves — it's what makes them stick around.
So, what I do these days is answer their questions, point them to the wiki in case I don't know the answer to something off the top of my head, and offer to give them a tour.
2. When you would have the ability to spawn items using a GM command, who would get what from you?
No one, including myself. I don't think this answer needs more clarification.
3. You are a GM, get online and immediately receive reports about these behaviors by different players about different players. Please order them by your priority in dealing with them:
-advertisement for other servers
-botting
-insults
-not speaking english in public
-scamming
-spamming
The first thing I'd do is check if there was another GM around so we can split these between us and deal with everything more quickly. If that turns out not to be the case, then this is the order in which I'd proceed:
-scamming
-botting
-insults
-not speaking English in public
-spamming
-advertisement for other servers (if it's being spammed or players are getting unwanted whispers)
I'd like to explain my answer. A quick glance around the Court House shows that botting is not as common as it used to be. Botters rarely partake in the activity only once, and they eventually get caught. While I hate to see botting as much as the next player (this doesn't include useful bots like Guild, ManaMarket and AuctionBot and useless but hopefully fun bots like the Confused Tree), I don't consider it an immediate threat to any other player — that lowers the priority of looking into that for me. GMs are around to make the gaming experience pleasant for players and scamming is a direct attack against another player, one where the victim actually loses something. This is why this would be my priority in such a situation, not to mention that scamming is something you'd need to deal with quickly if you want to get to the bottom of things.
The server does a pretty good job of dealing with spammers, and players can ignore people who are insulting them — that doesn't meant I wouldn't act in those situations, just that I have certain priorities. As for the English in public rule, for a start, it would be easy to issue a global announcement to remind players about that rule while dealing with other problems.
4. A player disagrees with your decisions and starts to insult you in public. How would you react?
I'd react in the same way I'd react if the player was insulting another player. I'd be polite about it, warn him, eventually kick him if warnings don't help, and if that doesn't help, ban him for a short time (1 or 2 days) so he can cool down. Before that ban, I would direct him to a higher authority if he really feels I was wrong and thinks he has a case. If another GM or admin was online, I might decide to call him in to mediate, if I thought that was necessary.
A lot of these questions are rather generic, and for every of these situations, there are different scenarios how things could play out, and that could easily affect my priorities.
I don't believe there's a template that acts as an ultimate answer to the priorities question. Each player will consider the problem she or he encounters as the most important one. So, question number 3 isn't just about dealing with those problems, but it's also about reassuring the players reporting them.
Like I said, the context of the reported issue would strongly affect my priorities (i.e. While someone repeatedly asking a player "What's your password?" might be considered a scammer, even if only just, and I ranked scamming first on the list, in that scenario, I'd be all over the potential bot first.

).
I know, I know... a wall of text. I'm sorry. But I'm taking this rather seriously and if I'm already answering the questionnaire, I wanted to do it in a manner that'll allow people to understand more about how I think.
Thank you for taking your time to read this.